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shardy

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Framework for online games and applications on Node.js

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export declare enum LoggerFilterMode { And = 0, Or = 1, Ignore = 2 } export declare enum LoggerType { All = "all", Info = "info", Warning = "warn", Error = "error" } export declare enum LoggerScope { None = 0, User = 1, System = 2, Debug = 3, All = 4 } export interface LoggerFilter { type?: LoggerType[]; scope?: LoggerScope[]; mode?: LoggerFilterMode; tags?: string[]; contains?: string; } export declare class Logger { private tags; private logger; private filter; constructor(tags: string[], label?: string); private isFilterEmpty; private formatLabelTag; private checkFilter; private logFormat; setLabel(data?: string[], label?: string): void; setFilter(data: LoggerFilter): void; clearFilter(): void; disable(): void; getFilter(): LoggerFilter; getTags(): string[]; info(message: string, scope?: LoggerScope): void; warn(message: string, scope?: LoggerScope): void; error(message: string, scope?: LoggerScope): void; destroy(): void; }