shardy
Version:
Framework for online games and applications on Node.js
46 lines (45 loc) • 1.08 kB
TypeScript
export declare enum LoggerFilterMode {
And = 0,
Or = 1,
Ignore = 2
}
export declare enum LoggerType {
All = "all",
Info = "info",
Warning = "warn",
Error = "error"
}
export declare enum LoggerScope {
None = 0,
User = 1,
System = 2,
Debug = 3,
All = 4
}
export interface LoggerFilter {
type?: LoggerType[];
scope?: LoggerScope[];
mode?: LoggerFilterMode;
tags?: string[];
contains?: string;
}
export declare class Logger {
private tags;
private logger;
private filter;
constructor(tags: string[], label?: string);
private isFilterEmpty;
private formatLabelTag;
private checkFilter;
private logFormat;
setLabel(data?: string[], label?: string): void;
setFilter(data: LoggerFilter): void;
clearFilter(): void;
disable(): void;
getFilter(): LoggerFilter;
getTags(): string[];
info(message: string, scope?: LoggerScope): void;
warn(message: string, scope?: LoggerScope): void;
error(message: string, scope?: LoggerScope): void;
destroy(): void;
}