shardy
Version:
Framework for online games and applications on Node.js
32 lines (31 loc) • 1.39 kB
TypeScript
import { Logger } from './Logger';
import { CommanderMode, DisconnectReason, ResponseType } from './Commander';
import { PayloadData } from './Payload';
import { Service, ServiceOptions } from './Service';
import { Connection } from './Connection';
export declare class Client {
private connection;
id: string;
log: Logger;
private service;
private options;
private mode;
onDisconnect: (id: string, reason: DisconnectReason) => void;
onReady: () => void;
isConnected: boolean;
private commander;
constructor(connection: Connection, id: string, log: Logger, service: Service, options: ServiceOptions, mode?: CommanderMode);
command(command: string, data?: Buffer): Promise<void>;
fetch(request: string, data?: Buffer): Promise<PayloadData>;
request(request: string, callback: ResponseType, data?: Buffer): Promise<number>;
response(request: PayloadData, data?: Buffer): Promise<void>;
disconnect(): Promise<void>;
kick(reason: DisconnectReason): Promise<void>;
handshake(body?: Buffer): Promise<void>;
cancel(id: number): Promise<void>;
on(command: string, callback: ResponseType): Promise<void>;
off(command: string, callback?: ResponseType): Promise<void>;
onRequest(request: string, callback: ResponseType): Promise<void>;
offRequest(request: string): Promise<void>;
destroy(): Promise<void>;
}