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shardy

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Framework for online games and applications on Node.js

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import { Logger } from './Logger'; import { CommanderMode, DisconnectReason, ResponseType } from './Commander'; import { PayloadData } from './Payload'; import { Service, ServiceOptions } from './Service'; import { Connection } from './Connection'; export declare class Client { private connection; id: string; log: Logger; private service; private options; private mode; onDisconnect: (id: string, reason: DisconnectReason) => void; onReady: () => void; isConnected: boolean; private commander; constructor(connection: Connection, id: string, log: Logger, service: Service, options: ServiceOptions, mode?: CommanderMode); command(command: string, data?: Buffer): Promise<void>; fetch(request: string, data?: Buffer): Promise<PayloadData>; request(request: string, callback: ResponseType, data?: Buffer): Promise<number>; response(request: PayloadData, data?: Buffer): Promise<void>; disconnect(): Promise<void>; kick(reason: DisconnectReason): Promise<void>; handshake(body?: Buffer): Promise<void>; cancel(id: number): Promise<void>; on(command: string, callback: ResponseType): Promise<void>; off(command: string, callback?: ResponseType): Promise<void>; onRequest(request: string, callback: ResponseType): Promise<void>; offRequest(request: string): Promise<void>; destroy(): Promise<void>; }