shardy
Version:
Framework for online games and applications on Node.js
36 lines (35 loc) • 1.45 kB
TypeScript
import { Logger } from './Logger';
import { TransportType } from './Transport';
import { DisconnectReason, ResponseType } from './Commander';
import { PayloadData } from './Payload';
import { ServiceOptions } from './Service';
export declare class Bot {
private host;
private port;
private transport;
private options;
private handshakeBody?;
onDisconnect: (reason: DisconnectReason) => void;
onConnect: () => void;
onReady: () => void;
log: Logger;
isConnected: boolean;
private client;
private connection;
constructor(host: string, port: number, transport: TransportType, options: ServiceOptions, handshakeBody?: Buffer | undefined);
start(): Promise<void>;
command(command: string, data?: Buffer): Promise<void>;
fetch(request: string, data?: Buffer): Promise<PayloadData>;
request(request: string, callback: ResponseType, data?: Buffer): Promise<number>;
response(request: PayloadData, data?: Buffer): Promise<void>;
on(command: string, callback: ResponseType): Promise<void>;
off(command: string, callback?: ResponseType): Promise<void>;
cancel(id: number): Promise<void>;
onRequest(request: string, callback: ResponseType): Promise<void>;
offRequest(request: string): Promise<void>;
handshake(body?: Buffer): Promise<void>;
disconnect(): Promise<void>;
destroy(): Promise<void>;
private onClientConnect;
private onClientDisconnect;
}