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shardy

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Framework for online games and applications on Node.js

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import { Logger } from './Logger'; import { TransportType } from './Transport'; import { DisconnectReason, ResponseType } from './Commander'; import { PayloadData } from './Payload'; import { ServiceOptions } from './Service'; export declare class Bot { private host; private port; private transport; private options; private handshakeBody?; onDisconnect: (reason: DisconnectReason) => void; onConnect: () => void; onReady: () => void; log: Logger; isConnected: boolean; private client; private connection; constructor(host: string, port: number, transport: TransportType, options: ServiceOptions, handshakeBody?: Buffer | undefined); start(): Promise<void>; command(command: string, data?: Buffer): Promise<void>; fetch(request: string, data?: Buffer): Promise<PayloadData>; request(request: string, callback: ResponseType, data?: Buffer): Promise<number>; response(request: PayloadData, data?: Buffer): Promise<void>; on(command: string, callback: ResponseType): Promise<void>; off(command: string, callback?: ResponseType): Promise<void>; cancel(id: number): Promise<void>; onRequest(request: string, callback: ResponseType): Promise<void>; offRequest(request: string): Promise<void>; handshake(body?: Buffer): Promise<void>; disconnect(): Promise<void>; destroy(): Promise<void>; private onClientConnect; private onClientDisconnect; }