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shape-points

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Generate points for simple shapes and curves: arcs, rectangles, rounded rectangles, circles, ellipses, bezierCurveTo, bezierCurveThrough (i.e., bezier curves through specific points)

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import { arc } from './arc' /** * calculate points for a rounded rectangle with one corner radius, or 4 separate corner radii * @module shape-points/roundedRect * @param {number} x (center) * @param {number} y * @param {number} width * @param {number} height * @param {(number|object)} radius * @param {number} [radius.topLeft] * @param {number} [radius.topRight] * @param {number} [radius.bottomLeft] * @param {number} [radius.bottomRight] * @param {number} [pointsInArc=5] * @returns {array} [x1, y1, x2, y2, ... xn, yn] */ export function roundedRect(x, y, width, height, radius, pointsInArc) { pointsInArc = pointsInArc || 5 if (isNaN(radius)) { radius.topLeft = radius.topLeft || 0 radius.topRight = radius.topRight || 0 radius.bottomLeft = radius.bottomLeft || 0 radius.bottomRight = radius.bottomRight || 0 const points = [ x - width / 2 + radius.topLeft, y - height / 2, x + width / 2 - radius.topRight, y - height / 2 ] if (radius.topRight) { points.push(...arc(x + width / 2 - radius.topRight, y - height / 2 + radius.topRight, 3 * Math.PI / 2, Math.PI * 2, radius.topRight, pointsInArc)) } points.push( x + width / 2, y - height / 2 + radius.topRight, x + width / 2, y + height / 2 - radius.bottomRight ) if (radius.bottomRight) { points.push(...arc(x + width / 2 - radius.bottomRight, y + height / 2 - radius.bottomRight, 0, Math.PI / 2, radius.bottomRight, pointsInArc)) } points.push( x + width / 2 - radius.bottomRight, y + height / 2, x - width / 2 + radius.bottomLeft, y + height / 2 ) if (radius.bottomLeft) { points.push(...arc(x - width / 2 + radius.bottomLeft, y + height / 2 - radius.bottomLeft, Math.PI / 2, Math.PI, radius.bottomLeft, pointsInArc)) } points.push( x - width / 2, y + height / 2 - radius.bottomLeft, x - width / 2, y - height / 2 + radius.topLeft ) if (radius.topLeft) { points.push(...arc(x - width / 2 + radius.topLeft, y - height / 2 + radius.topLeft, Math.PI, 3 * Math.PI / 2, radius.topLeft, pointsInArc)) } return points } return [ x - width / 2 + radius, y - height / 2, x + width / 2 - radius, y - height / 2, ...arc(x + width / 2 - radius, y - height / 2 + radius, 3 * Math.PI / 2, 2 * Math.PI, radius, pointsInArc), x + width / 2, y - height / 2 + radius, x + width / 2, y + height / 2 - radius, ...arc(x + width / 2 - radius, y + height / 2 - radius, 0, Math.PI / 2, radius, pointsInArc), x + width / 2 - radius, y + height / 2, x - width / 2 + radius, y + height / 2, ...arc(x - width / 2 + radius, y + height / 2 - radius, Math.PI / 2, Math.PI, radius, pointsInArc), x - width / 2, y + height / 2 - radius, x - width / 2, y - height / 2 + radius, ...arc(x - width / 2 + radius, y - height / 2 + radius, Math.PI, 3 * Math.PI / 2, radius, pointsInArc), ] }