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shaku

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A simple and effective JavaScript game development framework that knows its place!

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export = SeededRandom; /** * Class to generate random numbers with seed. */ declare class SeededRandom { /** * Create the seeded random object. * @param {Number} seed Seed to start from. If not provided, will use 0. */ constructor(seed: number); seed: number; /** * Get next random value. * @param {Number} min Optional min value. If max is not provided, this will be used as max. * @param {Number} max Optional max value. * @returns {Number} A randomly generated value. */ random(min: number, max: number): number; /** * Pick a random value from array. * @param {Array} options Options to pick random value from. * @returns {*} Random value from options array. */ pick(options: any[]): any; } //# sourceMappingURL=seeded_random.d.ts.map