shaku
Version:
A simple and effective JavaScript game development framework that knows its place!
19 lines • 663 B
TypeScript
export = SoundAsset;
/**
* A loadable sound asset.
* This is the asset type you use to play sounds.
*/
declare class SoundAsset extends Asset {
/** @inheritdoc */
constructor(url: any);
_valid: boolean;
/**
* Load the sound asset from its URL.
* Note that loading sounds isn't actually necessary to play sounds, this method merely pre-load the asset (so first time we play
* the sound would be immediate and not delayed) and validate the data is valid.
* @returns {Promise} Promise to resolve when fully loaded.
*/
load(): Promise<any>;
}
import Asset = require("./asset");
//# sourceMappingURL=sound_asset.d.ts.map