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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Plane <a name="Plane"></a> ## Plane A plane in 3D space. **Kind**: global class * [Plane](#Plane) * [new Plane(normal, constant)](#new_Plane_new) * [.set(normal, constant)](#Plane+set) ⇒ [<code>Plane</code>](#Plane) * [.setComponents(x, y, z, w)](#Plane+setComponents) ⇒ [<code>Plane</code>](#Plane) * [.setFromNormalAndCoplanarPoint(normal, point)](#Plane+setFromNormalAndCoplanarPoint) ⇒ [<code>Plane</code>](#Plane) * [.copy(plane)](#Plane+copy) ⇒ [<code>Plane</code>](#Plane) * [.normalizeSelf()](#Plane+normalizeSelf) ⇒ [<code>Plane</code>](#Plane) * [.normalized()](#Plane+normalized) ⇒ [<code>Plane</code>](#Plane) * [.negateSelf()](#Plane+negateSelf) ⇒ [<code>Plane</code>](#Plane) * [.distanceToPoint(point)](#Plane+distanceToPoint) ⇒ <code>Number</code> * [.distanceToSphere(sphere)](#Plane+distanceToSphere) ⇒ <code>Number</code> * [.collideLine(line)](#Plane+collideLine) ⇒ <code>Boolean</code> * [.collideSphere(sphere)](#Plane+collideSphere) ⇒ <code>Boolean</code> * [.coplanarPoint()](#Plane+coplanarPoint) ⇒ <code>Vector3</code> * [.translateSelf(offset)](#Plane+translateSelf) ⇒ [<code>Plane</code>](#Plane) * [.equals(plane)](#Plane+equals) ⇒ <code>Boolean</code> * [.clone()](#Plane+clone) ⇒ [<code>Plane</code>](#Plane) <a name="new_Plane_new"></a> ### new Plane(normal, constant) Create the plane. | Param | Type | Default | Description | | --- | --- | --- | --- | | normal | <code>Vector3</code> | | Plane normal vector. | | constant | <code>Number</code> | <code>0</code> | Plane constant. | <a name="Plane+set"></a> ### plane.set(normal, constant) ⇒ [<code>Plane</code>](#Plane) Set the plane components. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. | Param | Type | Description | | --- | --- | --- | | normal | <code>Vector3</code> | Plane normal. | | constant | <code>Number</code> | Plane constant. | <a name="Plane+setComponents"></a> ### plane.setComponents(x, y, z, w) ⇒ [<code>Plane</code>](#Plane) Set the plane components. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. | Param | Type | Description | | --- | --- | --- | | x | <code>Number</code> | Plane normal X. | | y | <code>Number</code> | Plane normal Y. | | z | <code>Number</code> | Plane normal Z. | | w | <code>Number</code> | Plane constant. | <a name="Plane+setFromNormalAndCoplanarPoint"></a> ### plane.setFromNormalAndCoplanarPoint(normal, point) ⇒ [<code>Plane</code>](#Plane) Set plane from normal and coplanar point vectors. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. | Param | Type | Description | | --- | --- | --- | | normal | <code>Vector3</code> | Plane normal. | | point | <code>Vector3</code> | Coplanar point. | <a name="Plane+copy"></a> ### plane.copy(plane) ⇒ [<code>Plane</code>](#Plane) Copy values from another plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. | Param | Type | Description | | --- | --- | --- | | plane | [<code>Plane</code>](#Plane) | Plane to copy. | <a name="Plane+normalizeSelf"></a> ### plane.normalizeSelf() ⇒ [<code>Plane</code>](#Plane) Normalize the plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - self. <a name="Plane+normalized"></a> ### plane.normalized() ⇒ [<code>Plane</code>](#Plane) Normalize a clone of this plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Normalized clone. <a name="Plane+negateSelf"></a> ### plane.negateSelf() ⇒ [<code>Plane</code>](#Plane) Negate this plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. <a name="Plane+distanceToPoint"></a> ### plane.distanceToPoint(point) ⇒ <code>Number</code> Calculate distance to point. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Number</code> - Distance to point. | Param | Type | Description | | --- | --- | --- | | point | <code>Vector3</code> | Point to calculate distance to. | <a name="Plane+distanceToSphere"></a> ### plane.distanceToSphere(sphere) ⇒ <code>Number</code> Calculate distance to sphere. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Number</code> - Distance to sphere. | Param | Type | Description | | --- | --- | --- | | sphere | <code>Sphere</code> | Sphere to calculate distance to. | <a name="Plane+collideLine"></a> ### plane.collideLine(line) ⇒ <code>Boolean</code> Check if this plane collide with a line. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Boolean</code> - True if collide, false otherwise. | Param | Type | Description | | --- | --- | --- | | line | <code>Line</code> | Line to check. | <a name="Plane+collideSphere"></a> ### plane.collideSphere(sphere) ⇒ <code>Boolean</code> Check if this plane collide with a sphere. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Boolean</code> - True if collide, false otherwise. | Param | Type | Description | | --- | --- | --- | | sphere | <code>Sphere</code> | Sphere to check. | <a name="Plane+coplanarPoint"></a> ### plane.coplanarPoint() ⇒ <code>Vector3</code> Coplanar a point. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Vector3</code> - Coplanar point as a new vector. <a name="Plane+translateSelf"></a> ### plane.translateSelf(offset) ⇒ [<code>Plane</code>](#Plane) Translate this plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Self. | Param | Type | Description | | --- | --- | --- | | offset | <code>Vector3</code> | Offset to translate to. | <a name="Plane+equals"></a> ### plane.equals(plane) ⇒ <code>Boolean</code> Check if this plane equals another plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: <code>Boolean</code> - True if equal, false otherwise. | Param | Type | Description | | --- | --- | --- | | plane | [<code>Plane</code>](#Plane) | Other plane to compare to. | <a name="Plane+clone"></a> ### plane.clone() ⇒ [<code>Plane</code>](#Plane) Clone this plane. **Kind**: instance method of [<code>Plane</code>](#Plane) **Returns**: [<code>Plane</code>](#Plane) - Cloned plane.