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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Frustum <a name="Frustum"></a> ## Frustum Implement a 3D Frustum shape. **Kind**: global class * [Frustum](#Frustum) * [new Frustum(p0, p1, p2, p3, p4, p5)](#new_Frustum_new) * [.set(p0, p1, p2, p3, p4, p5)](#Frustum+set) ⇒ [<code>Frustum</code>](#Frustum) * [.copy(frustum)](#Frustum+copy) ⇒ [<code>Frustum</code>](#Frustum) * [.setFromProjectionMatrix(m)](#Frustum+setFromProjectionMatrix) ⇒ [<code>Frustum</code>](#Frustum) * [.collideSphere(sphere)](#Frustum+collideSphere) ⇒ <code>Boolean</code> * [.collideBox(box)](#Frustum+collideBox) ⇒ <code>Boolean</code> * [.containsPoint(point)](#Frustum+containsPoint) ⇒ <code>Boolean</code> * [.clone()](#Frustum+clone) ⇒ [<code>Frustum</code>](#Frustum) <a name="new_Frustum_new"></a> ### new Frustum(p0, p1, p2, p3, p4, p5) Create the frustum. | Param | Type | Description | | --- | --- | --- | | p0 | <code>Plane</code> | Frustum plane. | | p1 | <code>Plane</code> | Frustum plane. | | p2 | <code>Plane</code> | Frustum plane. | | p3 | <code>Plane</code> | Frustum plane. | | p4 | <code>Plane</code> | Frustum plane. | | p5 | <code>Plane</code> | Frustum plane. | <a name="Frustum+set"></a> ### frustum.set(p0, p1, p2, p3, p4, p5) ⇒ [<code>Frustum</code>](#Frustum) Set the Frustum values. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: [<code>Frustum</code>](#Frustum) - Self. | Param | Type | Description | | --- | --- | --- | | p0 | <code>Plane</code> | Frustum plane. | | p1 | <code>Plane</code> | Frustum plane. | | p2 | <code>Plane</code> | Frustum plane. | | p3 | <code>Plane</code> | Frustum plane. | | p4 | <code>Plane</code> | Frustum plane. | | p5 | <code>Plane</code> | Frustum plane. | <a name="Frustum+copy"></a> ### frustum.copy(frustum) ⇒ [<code>Frustum</code>](#Frustum) Copy values from another frustum. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: [<code>Frustum</code>](#Frustum) - Self. | Param | Type | Description | | --- | --- | --- | | frustum | [<code>Frustum</code>](#Frustum) | Frustum to copy. | <a name="Frustum+setFromProjectionMatrix"></a> ### frustum.setFromProjectionMatrix(m) ⇒ [<code>Frustum</code>](#Frustum) Set frustum from projection matrix. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: [<code>Frustum</code>](#Frustum) - Self. | Param | Type | Description | | --- | --- | --- | | m | <code>Matrix</code> | Matrix to build frustum from. | <a name="Frustum+collideSphere"></a> ### frustum.collideSphere(sphere) ⇒ <code>Boolean</code> Check if the frustum collides with a sphere. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: <code>Boolean</code> - True if point is in frustum, false otherwise. | Param | Type | Description | | --- | --- | --- | | sphere | <code>Sphere</code> | Sphere to check. | <a name="Frustum+collideBox"></a> ### frustum.collideBox(box) ⇒ <code>Boolean</code> Check if collide with a box. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: <code>Boolean</code> - True if collide, false otherwise. | Param | Type | Description | | --- | --- | --- | | box | <code>Box</code> | Box to check. | <a name="Frustum+containsPoint"></a> ### frustum.containsPoint(point) ⇒ <code>Boolean</code> Check if the frustum contains a point. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: <code>Boolean</code> - True if point is in frustum, false otherwise. | Param | Type | Description | | --- | --- | --- | | point | <code>Vector3</code> | Vector to check. | <a name="Frustum+clone"></a> ### frustum.clone() ⇒ [<code>Frustum</code>](#Frustum) Clone this frustum. **Kind**: instance method of [<code>Frustum</code>](#Frustum) **Returns**: [<code>Frustum</code>](#Frustum) - Cloned frustum.