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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Circle <a name="Circle"></a> ## Circle Implement a simple 2d Circle. **Kind**: global class * [Circle](#Circle) * [new Circle(center, radius)](#new_Circle_new) * _instance_ * [.clone()](#Circle+clone) ⇒ [<code>Circle</code>](#Circle) * [.containsVector(p)](#Circle+containsVector) ⇒ <code>Boolean</code> * [.equals(other)](#Circle+equals) ⇒ <code>Boolean</code> * [.toDict(minimized)](#Circle+toDict) ⇒ <code>\*</code> * _static_ * [.fromDict(data)](#Circle.fromDict) ⇒ [<code>Circle</code>](#Circle) * [.lerp(p1, p2, a)](#Circle.lerp) ⇒ [<code>Circle</code>](#Circle) <a name="new_Circle_new"></a> ### new Circle(center, radius) Create the Circle. | Param | Type | Description | | --- | --- | --- | | center | <code>Vector2</code> | Circle center position. | | radius | <code>Number</code> | Circle radius. | <a name="Circle+clone"></a> ### circle.clone() ⇒ [<code>Circle</code>](#Circle) Return a clone of this circle. **Kind**: instance method of [<code>Circle</code>](#Circle) **Returns**: [<code>Circle</code>](#Circle) - Cloned circle. <a name="Circle+containsVector"></a> ### circle.containsVector(p) ⇒ <code>Boolean</code> Check if this circle contains a Vector2. **Kind**: instance method of [<code>Circle</code>](#Circle) **Returns**: <code>Boolean</code> - if point is contained within the circle. | Param | Type | Description | | --- | --- | --- | | p | <code>Vector2</code> | Point to check. | <a name="Circle+equals"></a> ### circle.equals(other) ⇒ <code>Boolean</code> Check if equal to another circle. **Kind**: instance method of [<code>Circle</code>](#Circle) **Returns**: <code>Boolean</code> - True if circles are equal, false otherwise. | Param | Type | Description | | --- | --- | --- | | other | [<code>Circle</code>](#Circle) | Other circle to compare to. | <a name="Circle+toDict"></a> ### circle.toDict(minimized) ⇒ <code>\*</code> Convert to dictionary. **Kind**: instance method of [<code>Circle</code>](#Circle) **Returns**: <code>\*</code> - Dictionary with {center, radius}. | Param | Type | Description | | --- | --- | --- | | minimized | <code>Boolean</code> | If true, will not include keys that their values are 0. You can use fromDict on minimized dicts. | <a name="Circle.fromDict"></a> ### Circle.fromDict(data) ⇒ [<code>Circle</code>](#Circle) Create circle from a dictionary. **Kind**: static method of [<code>Circle</code>](#Circle) **Returns**: [<code>Circle</code>](#Circle) - Newly created circle. | Param | Type | Description | | --- | --- | --- | | data | <code>\*</code> | Dictionary with {center, radius}. | <a name="Circle.lerp"></a> ### Circle.lerp(p1, p2, a) ⇒ [<code>Circle</code>](#Circle) Lerp between two circle. **Kind**: static method of [<code>Circle</code>](#Circle) **Returns**: [<code>Circle</code>](#Circle) - result circle. | Param | Type | Description | | --- | --- | --- | | p1 | [<code>Circle</code>](#Circle) | First circle. | | p2 | [<code>Circle</code>](#Circle) | Second circle. | | a | <code>Number</code> | Lerp factor (0.0 - 1.0). |