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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Sound Mixer <a name="SoundMixer"></a> ## SoundMixer A utility class to mix between two sounds. **Kind**: global class * [SoundMixer](#SoundMixer) * [new SoundMixer(sound1, sound2, allowOverlapping)](#new_SoundMixer_new) * [.fromSound](#SoundMixer+fromSound) ⇒ <code>SoundInstance</code> * [.toSound](#SoundMixer+toSound) ⇒ <code>SoundInstance</code> * [.progress](#SoundMixer+progress) ⇒ <code>Number</code> * [.stop()](#SoundMixer+stop) * [.updateDelta(delta)](#SoundMixer+updateDelta) * [.update(progress)](#SoundMixer+update) <a name="new_SoundMixer_new"></a> ### new SoundMixer(sound1, sound2, allowOverlapping) Create the sound mixer. | Param | Type | Description | | --- | --- | --- | | sound1 | <code>SoundInstance</code> | Sound to mix from. Can be null to just fade in. | | sound2 | <code>SoundInstance</code> | Sound to mix to. Can be null to just fade out. | | allowOverlapping | <code>Boolean</code> | If true (default), will mix while overlapping sounds. If false, will first finish first sound before begining next. | <a name="SoundMixer+fromSound"></a> ### soundMixer.fromSound ⇒ <code>SoundInstance</code> Get first sound. **Kind**: instance property of [<code>SoundMixer</code>](#SoundMixer) **Returns**: <code>SoundInstance</code> - First sound instance. <a name="SoundMixer+toSound"></a> ### soundMixer.toSound ⇒ <code>SoundInstance</code> Get second sound. **Kind**: instance property of [<code>SoundMixer</code>](#SoundMixer) **Returns**: <code>SoundInstance</code> - Second sound instance. <a name="SoundMixer+progress"></a> ### soundMixer.progress ⇒ <code>Number</code> Return current progress. **Kind**: instance property of [<code>SoundMixer</code>](#SoundMixer) **Returns**: <code>Number</code> - Mix progress from 0 to 1. <a name="SoundMixer+stop"></a> ### soundMixer.stop() Stop both sounds. **Kind**: instance method of [<code>SoundMixer</code>](#SoundMixer) <a name="SoundMixer+updateDelta"></a> ### soundMixer.updateDelta(delta) Update the mixer progress with time delta instead of absolute value. **Kind**: instance method of [<code>SoundMixer</code>](#SoundMixer) | Param | Type | Description | | --- | --- | --- | | delta | <code>Number</code> | Progress delta, in seconds. | <a name="SoundMixer+update"></a> ### soundMixer.update(progress) Update the mixer progress. **Kind**: instance method of [<code>SoundMixer</code>](#SoundMixer) | Param | Type | Description | | --- | --- | --- | | progress | <code>Number</code> | Transition progress from sound1 to sound2. Values must be between 0.0 to 1.0. |