shaku
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A simple and effective JavaScript game development framework that knows its place!
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# API Docs
The following are *Shaku*'s API docs, generated from code using `jsdoc2md`.
You can view the entire docs as a single file [here](shaku_full.md), or by topic below.
## By Topic
* [Assets: Asset](assets_asset.md)
* [Assets: Assets](assets_assets.md)
* [Assets: Binary Asset](assets_binary_asset.md)
* [Assets: Font Texture Asset](assets_font_texture_asset.md)
* [Assets: Json Asset](assets_json_asset.md)
* [Assets: Msdf Font Texture Asset](assets_msdf_font_texture_asset.md)
* [Assets: Sound Asset](assets_sound_asset.md)
* [Assets: Texture Asset](assets_texture_asset.md)
* [Assets: Texture Asset Base](assets_texture_asset_base.md)
* [Assets: Texture Atlas Asset](assets_texture_atlas_asset.md)
* [Assets: Texture In Atlas Asset](assets_texture_in_atlas_asset.md)
* [Collision: Collision](collision_collision.md)
* [Collision: Collision World](collision_collision_world.md)
* [Collision: Resolver](collision_resolver.md)
* [Collision: Resolvers Imp](collision_resolvers_imp.md)
* [Collision: Result](collision_result.md)
* [Collision: Shapes Circle](collision_shapes_circle.md)
* [Collision: Shapes Lines](collision_shapes_lines.md)
* [Collision: Shapes Point](collision_shapes_point.md)
* [Collision: Shapes Rectangle](collision_shapes_rectangle.md)
* [Collision: Shapes Shape](collision_shapes_shape.md)
* [Collision: Shapes Tilemap](collision_shapes_tilemap.md)
* [Gfx: Blend Modes](gfx_blend_modes.md)
* [Gfx: Camera](gfx_camera.md)
* [Gfx: Camera3D](gfx_camera3d.md)
* [Gfx: Draw Batches Buffers Usage](gfx_draw_batches_buffers_usage.md)
* [Gfx: Draw Batches Draw Batch](gfx_draw_batches_draw_batch.md)
* [Gfx: Draw Batches Dynamic Array](gfx_draw_batches_dynamic_array.md)
* [Gfx: Draw Batches Lines Batch](gfx_draw_batches_lines_batch.md)
* [Gfx: Draw Batches Shapes Batch](gfx_draw_batches_shapes_batch.md)
* [Gfx: Draw Batches Sprite Batch](gfx_draw_batches_sprite_batch.md)
* [Gfx: Draw Batches Sprite Batch 3D](gfx_draw_batches_sprite_batch_3d.md)
* [Gfx: Draw Batches Sprite Batch Base](gfx_draw_batches_sprite_batch_base.md)
* [Gfx: Draw Batches Text Batch](gfx_draw_batches_text_batch.md)
* [Gfx: Effects Effect](gfx_effects_effect.md)
* [Gfx: Effects Msdf Font](gfx_effects_msdf_font.md)
* [Gfx: Effects Shapes](gfx_effects_shapes.md)
* [Gfx: Effects Sprites](gfx_effects_sprites.md)
* [Gfx: Effects Sprites 3D](gfx_effects_sprites_3d.md)
* [Gfx: Effects Sprites No Vertex Color](gfx_effects_sprites_no_vertex_color.md)
* [Gfx: Effects Sprites With Outline](gfx_effects_sprites_with_outline.md)
* [Gfx: Gfx](gfx_gfx.md)
* [Gfx: Mesh](gfx_mesh.md)
* [Gfx: Mesh Generator](gfx_mesh_generator.md)
* [Gfx: Sprite](gfx_sprite.md)
* [Gfx: Sprites Group](gfx_sprites_group.md)
* [Gfx: Text Alignments](gfx_text_alignments.md)
* [Gfx: Texture Filter Modes](gfx_texture_filter_modes.md)
* [Gfx: Texture Wrap Modes](gfx_texture_wrap_modes.md)
* [Gfx: Vertex](gfx_vertex.md)
* [Input: Gamepad](input_gamepad.md)
* [Input: Input](input_input.md)
* [Input: Key Codes](input_key_codes.md)
* [Logger](logger.md)
* [Manager](manager.md)
* [Sfx: Sfx](sfx_sfx.md)
* [Sfx: Sound Instance](sfx_sound_instance.md)
* [Sfx: Sound Mixer](sfx_sound_mixer.md)
* [Shaku](shaku.md)
* [Utils: Animator](utils_animator.md)
* [Utils: Box](utils_box.md)
* [Utils: Circle](utils_circle.md)
* [Utils: Color](utils_color.md)
* [Utils: Frustum](utils_frustum.md)
* [Utils: Game Time](utils_game_time.md)
* [Utils: Items Sorter](utils_items_sorter.md)
* [Utils: Line](utils_line.md)
* [Utils: Math Helper](utils_math_helper.md)
* [Utils: Matrix](utils_matrix.md)
* [Utils: Path Finder](utils_path_finder.md)
* [Utils: Perlin](utils_perlin.md)
* [Utils: Plane](utils_plane.md)
* [Utils: Ray](utils_ray.md)
* [Utils: Rectangle](utils_rectangle.md)
* [Utils: Seeded Random](utils_seeded_random.md)
* [Utils: Sphere](utils_sphere.md)
* [Utils: Storage](utils_storage.md)
* [Utils: Storage Adapter](utils_storage_adapter.md)
* [Utils: Transform Modes](utils_transform_modes.md)
* [Utils: Transformation](utils_transformation.md)
* [Utils: Vector2](utils_vector2.md)
* [Utils: Vector3](utils_vector3.md)