shaku
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A simple and effective JavaScript game development framework that knows its place!
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# Texture Filter Modes
## Typedefs
<dl>
<dt><a href="#TextureFilterMode">TextureFilterMode</a> : <code>String</code></dt>
<dd></dd>
</dl>
<a name="TextureFilterModes"></a>
## TextureFilterModes : <code>enum</code>
Texture filter modes, determine how to scale textures.
**Kind**: global enum
**Read only**: true
**Properties**
| Name | Type | Default |
| --- | --- | --- |
| Nearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST</code> |
| Linear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR</code> |
| NearestMipmapNearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST_MIPMAP_NEAREST</code> |
| LinearMipmapNearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR_MIPMAP_NEAREST</code> |
| NearestMipmapLinear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST_MIPMAP_LINEAR</code> |
| LinearMipmapLinear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR_MIPMAP_LINEAR</code> |
<a name="TextureFilterMode"></a>
## TextureFilterMode : <code>String</code>
**Kind**: global typedef