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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Texture Filter Modes ## Typedefs <dl> <dt><a href="#TextureFilterMode">TextureFilterMode</a> : <code>String</code></dt> <dd></dd> </dl> <a name="TextureFilterModes"></a> ## TextureFilterModes : <code>enum</code> Texture filter modes, determine how to scale textures. **Kind**: global enum **Read only**: true **Properties** | Name | Type | Default | | --- | --- | --- | | Nearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST</code> | | Linear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR</code> | | NearestMipmapNearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST_MIPMAP_NEAREST</code> | | LinearMipmapNearest | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR_MIPMAP_NEAREST</code> | | NearestMipmapLinear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>NEAREST_MIPMAP_LINEAR</code> | | LinearMipmapLinear | [<code>TextureFilterMode</code>](#TextureFilterMode) | <code>LINEAR_MIPMAP_LINEAR</code> | <a name="TextureFilterMode"></a> ## TextureFilterMode : <code>String</code> **Kind**: global typedef