shaku
Version:
A simple and effective JavaScript game development framework that knows its place!
36 lines (24 loc) • 1.16 kB
Markdown

[Back To Table of Content](index.md)
# Sprites 3D
<a name="Sprites3dEffect"></a>
## Sprites3dEffect
Default basic effect to draw 2d sprites.
**Kind**: global class
* [Sprites3dEffect](#Sprites3dEffect)
* [.enableDepthTest](#Sprites3dEffect+enableDepthTest)
* [.enableFaceCulling](#Sprites3dEffect+enableFaceCulling)
* [.vertexCode](#Sprites3dEffect+vertexCode)
* [.fragmentCode](#Sprites3dEffect+fragmentCode)
<a name="Sprites3dEffect+enableDepthTest"></a>
### sprites3dEffect.enableDepthTest
**Kind**: instance property of [<code>Sprites3dEffect</code>](#Sprites3dEffect)
<a name="Sprites3dEffect+enableFaceCulling"></a>
### sprites3dEffect.enableFaceCulling
**Kind**: instance property of [<code>Sprites3dEffect</code>](#Sprites3dEffect)
<a name="Sprites3dEffect+vertexCode"></a>
### sprites3dEffect.vertexCode
**Kind**: instance property of [<code>Sprites3dEffect</code>](#Sprites3dEffect)
<a name="Sprites3dEffect+fragmentCode"></a>
### sprites3dEffect.fragmentCode
**Kind**: instance property of [<code>Sprites3dEffect</code>](#Sprites3dEffect)