UNPKG

shaku

Version:

A simple and effective JavaScript game development framework that knows its place!

36 lines (24 loc) 1.08 kB
![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Sprites <a name="SpritesEffect"></a> ## SpritesEffect Default basic effect to draw 2d sprites. **Kind**: global class * [SpritesEffect](#SpritesEffect) * [.vertexCode](#SpritesEffect+vertexCode) * [.fragmentCode](#SpritesEffect+fragmentCode) * [.uniformTypes](#SpritesEffect+uniformTypes) * [.attributeTypes](#SpritesEffect+attributeTypes) <a name="SpritesEffect+vertexCode"></a> ### spritesEffect.vertexCode **Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect) <a name="SpritesEffect+fragmentCode"></a> ### spritesEffect.fragmentCode **Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect) <a name="SpritesEffect+uniformTypes"></a> ### spritesEffect.uniformTypes **Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect) <a name="SpritesEffect+attributeTypes"></a> ### spritesEffect.attributeTypes **Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect)