shaku
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A simple and effective JavaScript game development framework that knows its place!
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# Sprites
<a name="SpritesEffect"></a>
## SpritesEffect
Default basic effect to draw 2d sprites.
**Kind**: global class
* [SpritesEffect](#SpritesEffect)
* [.vertexCode](#SpritesEffect+vertexCode)
* [.fragmentCode](#SpritesEffect+fragmentCode)
* [.uniformTypes](#SpritesEffect+uniformTypes)
* [.attributeTypes](#SpritesEffect+attributeTypes)
<a name="SpritesEffect+vertexCode"></a>
### spritesEffect.vertexCode
**Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect)
<a name="SpritesEffect+fragmentCode"></a>
### spritesEffect.fragmentCode
**Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect)
<a name="SpritesEffect+uniformTypes"></a>
### spritesEffect.uniformTypes
**Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect)
<a name="SpritesEffect+attributeTypes"></a>
### spritesEffect.attributeTypes
**Kind**: instance property of [<code>SpritesEffect</code>](#SpritesEffect)