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shaku

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A simple and effective JavaScript game development framework that knows its place!

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![Shaku JS](resources/logo-sm.png) [Back To Table of Content](index.md) # Blend Modes ## Typedefs <dl> <dt><a href="#BlendMode">BlendMode</a> : <code>String</code></dt> <dd></dd> </dl> <a name="BlendModes"></a> ## BlendModes : <code>enum</code> Blend modes we can draw with, determine how we blend new draws with existing buffer. **Kind**: global enum **Read only**: true **Properties** | Name | Type | Default | | --- | --- | --- | | AlphaBlend | [<code>BlendMode</code>](#BlendMode) | <code>alpha</code> | | Opaque | [<code>BlendMode</code>](#BlendMode) | <code>opaque</code> | | Additive | [<code>BlendMode</code>](#BlendMode) | <code>additive</code> | | Multiply | [<code>BlendMode</code>](#BlendMode) | <code>multiply</code> | | Subtract | [<code>BlendMode</code>](#BlendMode) | <code>subtract</code> | | Screen | [<code>BlendMode</code>](#BlendMode) | <code>screen</code> | | Overlay | [<code>BlendMode</code>](#BlendMode) | <code>overlay</code> | | Invert | [<code>BlendMode</code>](#BlendMode) | <code>invert</code> | | Darken | [<code>BlendMode</code>](#BlendMode) | <code>darken</code> | | DestIn | [<code>BlendMode</code>](#BlendMode) | <code>dest-in</code> | | DestOut | [<code>BlendMode</code>](#BlendMode) | <code>dest-out</code> | <a name="BlendMode"></a> ## BlendMode : <code>String</code> **Kind**: global typedef