shaku
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A simple and effective JavaScript game development framework that knows its place!
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# Blend Modes
## Typedefs
<dl>
<dt><a href="#BlendMode">BlendMode</a> : <code>String</code></dt>
<dd></dd>
</dl>
<a name="BlendModes"></a>
## BlendModes : <code>enum</code>
Blend modes we can draw with, determine how we blend new draws with existing buffer.
**Kind**: global enum
**Read only**: true
**Properties**
| Name | Type | Default |
| --- | --- | --- |
| AlphaBlend | [<code>BlendMode</code>](#BlendMode) | <code>alpha</code> |
| Opaque | [<code>BlendMode</code>](#BlendMode) | <code>opaque</code> |
| Additive | [<code>BlendMode</code>](#BlendMode) | <code>additive</code> |
| Multiply | [<code>BlendMode</code>](#BlendMode) | <code>multiply</code> |
| Subtract | [<code>BlendMode</code>](#BlendMode) | <code>subtract</code> |
| Screen | [<code>BlendMode</code>](#BlendMode) | <code>screen</code> |
| Overlay | [<code>BlendMode</code>](#BlendMode) | <code>overlay</code> |
| Invert | [<code>BlendMode</code>](#BlendMode) | <code>invert</code> |
| Darken | [<code>BlendMode</code>](#BlendMode) | <code>darken</code> |
| DestIn | [<code>BlendMode</code>](#BlendMode) | <code>dest-in</code> |
| DestOut | [<code>BlendMode</code>](#BlendMode) | <code>dest-out</code> |
<a name="BlendMode"></a>
## BlendMode : <code>String</code>
**Kind**: global typedef