shaku
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A simple and effective JavaScript game development framework that knows its place!
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/**
* A 3d box shape.
* Based on code from THREE.js.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\box.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* A 3d frustum shape.
* Based on code from THREE.js.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\frustum.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* A plane in 3D space.
* Based on code from THREE.js.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\plane.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* A utility to provide gametime and delta between frames.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\game_time.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* All default collision detection implementations.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\resolvers_imp.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* An interface for a batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\draw_batch.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Assets base class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Camera class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\camera.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Camera class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\camera3d.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define a color object.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\color.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define a gamepad object.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\input\gamepad.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define a sprite object we can draw using sprite batches.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\sprite.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define a sprites group.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\sprites_group.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define possible text alignments.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\text_alignments.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define possible texture filter modes.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\texture_filter_modes.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define possible texture wrap modes.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\texture_wrap_modes.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define supported blend modes.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\blend_modes.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define supported usage modes.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\buffers_usage.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Define the managers interface.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\manager.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Effect base class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\effect.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Entry point for the Shaku module.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a 3d vector.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\vector3.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a MSDF font texture asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\msdf_font_texture_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a basic effect to draw 3d sprites.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\sprites_3d.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a basic effect to draw sprites with outline.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\sprites_with_outline.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a basic effect to draw sprites without vertex color.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\sprites_no_vertex_color.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a basic effect to draw sprites.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\shapes.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a basic effect to draw sprites.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\sprites.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a font texture asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\font_texture_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a math utilities class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\math_helper.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a seeded random generator.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\seeded_random.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a simple 2d circle.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\circle.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a simple 2d line.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\line.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a simple 2d rectangle.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\rectangle.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a simple 2d vector.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\vector2.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a simple 3d sphere.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\sphere.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a sound effect instance.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\sfx\sound_instance.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a storage adapter.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\storage_adapter.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement a storage wrapper.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\storage.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement an animator helper class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\animator.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement an effect to draw MSDF font textures.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\msdf_font.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement basic logger.
* By default, uses console for logging, but it can be replaced with setDrivers().
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\logger.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement binary data asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\binary_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision circle.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\circle.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision lines.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\lines.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision point.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\point.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision rectangle.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\rectangle.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision shape base class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\shape.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement collision tilemap.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\shapes\tilemap.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement json asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\json_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement sound asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\sound_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement texture asset base type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\texture_asset_base.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement texture asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\texture_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement texture asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\texture_in_atlas_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement texture atlas asset type.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\texture_atlas_asset.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the assets manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\assets.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the collision manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\collision.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the collision manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\collision_world.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the collision resolver class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\resolver.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx lines batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\lines_batch.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\gfx.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx shapes batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\shapes_batch.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx sprite batch renderer base class.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\sprite_batch_base.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx sprite batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\sprite_batch.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx sprite batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\sprite_batch_3d.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx text sprite batch renderer.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\draw_batches\text_batch.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the gfx vertex container.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\vertex.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the input manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\input\input.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implement the sfx manager.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\sfx\sfx.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implements 2d perlin noise generator.
* Based on code from noisejs by Stefan Gustavson.
* https://github.com/josephg/noisejs/blob/master/perlin.js
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\perlin.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Implements an algorithm to sort as many rectangles as possible in the smallest possible region.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\items_sorter.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Include all built-in effects.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\effects\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Include all util classes.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Just an alias to main manager so we can require() this folder as a package.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\assets\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Just an alias to main manager so we can require() this folder as a package.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\collision\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Just an alias to main manager so we can require() this folder as a package.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\gfx\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Just an alias to main manager so we can require() this folder as a package.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\input\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Just an alias to main manager so we can require() this folder as a package.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\sfx\index.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Matrix class.
* Based on code from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Matrix_math_for_the_web
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\matrix.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Shaku Main.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\shaku.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/
/**
* Transformations object to store position, rotation and scale, that also support transformations inheritance.
*
* |-- copyright and license --|
* @module Shaku
* @file shaku\src\utils\transformation.js
* @author Ronen Ness (ronenness@gmail.com | http://ronenness.com)
* @copyright (c) 2021 Ronen Ness
* @license MIT
* |-- end copyright and license --|
*
*/