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shaka-player

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/*! @license * Shaka Player * Copyright 2016 Google LLC * SPDX-License-Identifier: Apache-2.0 */ goog.provide('shaka.util.Timer'); /** * A timer allows a single function to be executed at a later time or at * regular intervals. * * @final * @export */ shaka.util.Timer = class { /** * Create a new timer. A timer is committed to a single callback function. * While there is no technical reason to do this, it is far easier to * understand and use timers when they are connected to one functional idea. * * @param {function()} onTick */ constructor(onTick) { /** * Each time our timer "does work", we call that a "tick". The name comes * from old analog clocks. * * @private {function()} */ this.onTick_ = onTick; /** * When we schedule a timeout, this callback cancels it. * * @private {?function()} */ this.cancelPending_ = null; } /** * Have the timer call |onTick| now. * * @return {!shaka.util.Timer} * @export */ tickNow() { this.stop(); this.onTick_(); return this; } /** * Have the timer call |onTick| after |seconds| has elapsed unless |stop| is * called first. * * @param {number} seconds * @return {!shaka.util.Timer} * @export */ tickAfter(seconds) { this.stop(); this.schedule_(() => { this.onTick_(); }, seconds); return this; } /** * Have the timer call |onTick| every |seconds| until |stop| is called. * * @param {number} seconds * @return {!shaka.util.Timer} * @export */ tickEvery(seconds) { this.stop(); if (goog.DEBUG) { // Capture the stack trace by making a fake error. const stackTrace = Error('Timer created').stack; shaka.util.Timer.activeTimers.set(this, stackTrace); } this.scheduleRepeating_(seconds); return this; } /** * Stop the timer and clear the previous behaviour. The timer is still usable * after calling |stop|. * * @export */ stop() { this.cancelPending_?.(); this.cancelPending_ = null; if (goog.DEBUG) { shaka.util.Timer.activeTimers.delete(this); } } /** * Schedule |callback| to be called after |delayInSeconds|. If there is * already a pending call, it will be canceled first. * * @param {function()} callback * @param {number} delayInSeconds * @private */ schedule_(callback, delayInSeconds) { // We will wrap these values in a function to allow us to cancel the // timeout we are about to create. let alive = true; let timeoutId = null; this.cancelPending_ = () => { clearTimeout(timeoutId); alive = false; }; // For some reason, a timeout may still execute after we have cleared it // in our tests. We will wrap the callback so that we can double-check our // |alive| flag. const wrappedCallback = () => { if (alive) { callback(); } }; timeoutId = setTimeout(wrappedCallback, delayInSeconds * 1000); } /** * Schedule |onTick_| to be called repeatedly every |seconds|. * * @param {number} seconds * @private */ scheduleRepeating_(seconds) { this.schedule_(() => { // Schedule the timer again first. |onTick_| could cancel the timer and // rescheduling first simplifies the implementation. this.scheduleRepeating_(seconds); this.onTick_(); }, seconds); } }; if (goog.DEBUG) { /** * Tracks all active timer instances, along with the stack trace that created * that timer. * @type {!Map<!shaka.util.Timer, string>} */ shaka.util.Timer.activeTimers = new Map(); }