shaka-player
Version:
DASH/EME video player library
970 lines (797 loc) • 28.1 kB
JavaScript
/*! @license
* Shaka Player
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
describe('Player Load Graph', () => {
const SMALL_MP4_CONTENT_URI = '/base/test/test/assets/small.mp4';
/** @type {!HTMLVideoElement} */
let video;
/** @type {shaka.Player} */
let player;
/** @type {!jasmine.Spy} */
let stateChangeSpy;
/** @type {!jasmine.Spy} */
let stateIdleSpy;
beforeAll(() => {
video = shaka.test.UiUtils.createVideoElement();
document.body.appendChild(video);
});
afterAll(() => {
document.body.removeChild(video);
});
beforeEach(() => {
stateChangeSpy = jasmine.createSpy('stateChange');
stateIdleSpy = jasmine.createSpy('stateIdle');
});
/**
* @param {HTMLMediaElement} attachedTo
*/
function createPlayer(attachedTo) {
player = new shaka.Player(attachedTo);
player.addEventListener(
'onstatechange',
shaka.test.Util.spyFunc(stateChangeSpy));
player.addEventListener(
'onstateidle',
shaka.test.Util.spyFunc(stateIdleSpy));
}
// Even though some test will destroy the player, we want to make sure that
// we don't allow the player to stay attached to the video element.
afterEach(async () => {
await player.destroy();
});
it('attach and initialize media source when constructed with media element',
async () => {
expect(video.src).toBeFalsy();
createPlayer(/* attachedTo= */ video);
// Wait until we enter the media source state.
await new Promise((resolve) => {
whenEnteringState('media-source', resolve);
});
expect(video.src).toBeTruthy();
});
it('does not set video.src when no video is provided', async () => {
expect(video.src).toBeFalsy();
createPlayer(/* attachedTo= */ null);
// Wait until the player has hit an idle state (no more internal loading
// actions).
await spyIsCalled(stateIdleSpy);
expect(video.src).toBeFalsy();
});
it('attach + initializeMediaSource=true will initialize media source',
async () => {
createPlayer(/* attachedTo= */ null);
expect(video.src).toBeFalsy();
await player.attach(video, /* initializeMediaSource= */ true);
expect(video.src).toBeTruthy();
});
it('attach + initializeMediaSource=false will not intialize media source',
async () => {
createPlayer(/* attachedTo= */ null);
expect(video.src).toBeFalsy();
await player.attach(video, /* initializeMediaSource= */ false);
expect(video.src).toBeFalsy();
});
it('unload + initializeMediaSource=false does not initialize media source',
async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.unload(/* initializeMediaSource= */ false);
expect(video.src).toBeFalsy();
});
it('unload + initializeMediaSource=true initializes media source',
async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.unload(/* initializeMediaSource= */ true);
expect(video.src).toBeTruthy();
});
// There was a bug when calling unload before calling load would cause
// the load to continue before the (first) unload was complete.
// https://github.com/shaka-project/shaka-player/issues/612
it('load will wait for unload to finish', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
// We are going to call |unload| and |load| right after each other. What
// we expect to see is that the player is fully unloaded before the load
// occurs.
const unload = player.unload();
const load = player.load('test:sintel');
await unload;
await load;
expect(getVisitedStates()).toEqual([
'attach',
// First call to |load|.
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
// Our call to |unload| would have started the transition to
// "unloaded", but since we called |load| right away, the transition
// to "unloaded" was most likely done by the call to |load|.
'unload',
'attach',
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
]);
});
it('load and unload can be called multiple times', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.unload();
await player.load('test:sintel');
await player.unload();
expect(getVisitedStates()).toEqual([
'attach',
'media-source',
// Load and unload 1
'manifest-parser',
'manifest',
'drm-engine',
'load',
'unload',
'attach',
'media-source',
// Load and unload 2
'manifest-parser',
'manifest',
'drm-engine',
'load',
'unload',
'attach',
'media-source',
]);
});
it('load can be called multiple times', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.load('test:sintel');
await player.load('test:sintel');
expect(getVisitedStates()).toEqual([
'attach',
// Load 1
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
// Load 2
'unload',
'attach',
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
// Load 3
'unload',
'attach',
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
]);
});
it('load will interrupt load', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
const load1 = player.load('test:sintel');
const load2 = player.load('test:sintel');
// Load 1 should have been interrupted because of load 2.
await expectAsync(load1).toBeRejected();
// Load 2 should finish with no issues.
await load2;
});
it('unload will interrupt load', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
const load = player.load('test:sintel');
const unload = player.unload();
await expectAsync(load).toBeRejected();
await unload;
// We should never have gotten into the loaded state.
expect(getVisitedStates()).not.toContain('load');
});
it('destroy will interrupt load', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
const load = player.load('test:sintel');
const destroy = player.destroy();
await expectAsync(load).toBeRejected();
await destroy;
// We should never have gotten into the loaded state.
expect(getVisitedStates()).not.toContain('load');
});
// When |destroy| is called, the player should move through the unload state
// on its way to the detached state.
it('destroy will unload and then detach', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.destroy();
// We really only care about the last two elements (unload and detach),
// however the test is easier to read if we list the full chain.
expect(getVisitedStates()).toEqual([
'attach',
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
'unload',
'detach',
]);
});
// Calling |unload| multiple times should not cause any problems. Calling
// |unload| after another |unload| call should just have the player re-enter
// the state it was waiting in.
it('unloading multiple times is okay', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.unload();
await player.unload();
expect(getVisitedStates()).toEqual([
// |player.attach|
'attach',
'media-source',
// |player.load|
'manifest-parser',
'manifest',
'drm-engine',
'load',
// |player.unload| (first call)
'unload',
'attach',
'media-source',
// |player.unload| (second call)
'unload',
'attach',
'media-source',
]);
});
// When we destroy, it will allow a current unload operation to occur even
// though we are going to unload and detach as part of |destroy|.
it('destroy will not interrupt unload', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
const unload = player.unload();
const destroy = player.destroy();
await unload;
await destroy;
});
// While out tests will naturally test this (because we destroy in
// afterEach), this test will explicitly express our intentions to support
// the use-case of calling |destroy| multiple times on a player instance.
it('destroying multiple times is okay', async () => {
createPlayer(/* attachedTo= */ null);
await player.attach(video);
await player.load('test:sintel');
await player.destroy();
await player.destroy();
});
// As a regression test for Issue #1570, this checks that when we
// pre-initialize media source engine, we do not re-create the media source
// instance when loading.
it('pre-initialized media source is used when player continues loading',
async () => {
createPlayer(/* attachedTo= */ null);
// After we attach and initialize media source, we should just see
// two states in our history.
await player.attach(video, /* initializeMediaSource= */ true);
expect(getVisitedStates()).toEqual([
'attach',
'media-source',
]);
// When we load, the only change in the visited states should be that
// we added "load".
await player.load('test:sintel');
expect(getVisitedStates()).toEqual([
'attach',
'media-source',
'manifest-parser',
'manifest',
'drm-engine',
'load',
]);
});
// We want to make sure that we can interrupt the load process at key-points
// in time. After each node in the graph, we should be able to reroute and do
// something different.
//
// To test this, we test that we can successfully unload the player after each
// node after attached. We exclude the nodes before (and including) attach
// since unloading will put us back at attach (creating a infinite loop).
describe('interrupt after', () => {
/**
* Given the name of a state, tell the player to load content but unload
* when it reaches |state|. The load should be interrupted and the player
* should return to the unloaded state.
*
* @param {string} state
* @return {!Promise}
*/
async function testInterruptAfter(state) {
createPlayer(/* attachedTo= */ null);
let pendingUnload;
whenEnteringState(state, () => {
pendingUnload = player.unload(/* initMediaSource= */ false);
});
// We attach manually so that we had time to override the state change
// spy's action.
await player.attach(video);
await expectAsync(player.load('test:sintel')).toBeRejected();
// By the time that |player.load| failed, we should have started
// |player.unload|.
expect(pendingUnload).toBeTruthy();
await pendingUnload;
}
it('media source', async () => {
await testInterruptAfter('media-source');
});
it('manifest-parser', async () => {
await testInterruptAfter('manifest-parser');
});
it('manifest', async () => {
await testInterruptAfter('manifest');
});
it('drm-engine', async () => {
await testInterruptAfter('drm-engine');
});
});
describe('error handling', () => {
beforeEach(() => {
createPlayer(/* attachedTo= */ null);
});
it('returns to attach after load error', async () => {
// The easiest way we can inject an error is to fail fetching the
// manifest. To do this, we force the network request by throwing an error
// in a request filter. The specific error does not matter.
const networkingEngine = player.getNetworkingEngine();
expect(networkingEngine).toBeTruthy();
networkingEngine.registerRequestFilter(() => {
throw new shaka.util.Error(
shaka.util.Error.Severity.CRITICAL,
shaka.util.Error.Category.NETWORK,
shaka.util.Error.Code.REQUEST_FILTER_ERROR);
});
// Make the two requests one-after-another so that we don't have any idle
// time between them.
const attachRequest = player.attach(video);
const loadRequest = player.load('test:sintel');
await attachRequest;
await expectAsync(loadRequest).toBeRejected();
// Wait a couple interrupter cycles to allow the player to enter idle
// state.
const event = await spyIsCalled(stateIdleSpy);
// Since attached and loaded in the same interrupter cycle, there won't be
// any idle time until we finish failing to load. We expect to idle in
// attach.
expect(event.state).toBe('attach');
});
});
// Some platforms will not have media source support, so we want to make sure
// that the player will behave as expected when media source is missing.
describe('without media source', () => {
let mediaSource;
beforeEach(async () => {
// Remove our media source support. In order to remove it, we need to set
// it via [] notation or else closure will stop us.
mediaSource = window.MediaSource;
window['MediaSource'] = undefined;
createPlayer(/* attachTo= */ null);
await spyIsCalled(stateIdleSpy);
});
afterEach(() => {
// Restore our media source support to what it was before. If we did not
// have support before, this will do nothing.
window['MediaSource'] = mediaSource;
});
it('attaching ignores init media source flag', async () => {
// Normally the player would initialize media source after attaching to
// the media element, however since we don't support media source, it
// should stop at the attach state.
player.attach(video, /* initMediaSource= */ true);
const event = await spyIsCalled(stateIdleSpy);
expect(event.state).toBe('attach');
});
it('loading ignores media source path', async () => {
await player.attach(video, /* initMediaSource= */ false);
// Normally the player would load content like this with the media source
// path, but since we don't have media source support, it should use the
// src= path.
player.load(SMALL_MP4_CONTENT_URI);
const event = await spyIsCalled(stateIdleSpy);
expect(event.state).toBe('src-equals');
});
it('unloading ignores init media source flag', async () => {
await player.attach(video, /* initMediaSource= */ false);
await player.load(SMALL_MP4_CONTENT_URI);
// Normally the player would try to go to the media source state because
// we are saying to initialize media source after unloading, but since we
// don't have media source, it should stop at the attach state.
player.unload(/* initMediaSource= */ true);
const event = await spyIsCalled(stateIdleSpy);
expect(event.state).toBe('attach');
});
});
// We want to make sure that we can move from any state to any of our
// destination states. This means moving to a state (directly or indirectly)
// and then telling it to go to one of our destination states (e.g. attach,
// load with media source, load with src=).
describe('routing', () => {
beforeEach(async () => {
createPlayer(/* attachedTo= */ null);
await spyIsCalled(stateIdleSpy);
});
it('goes from detach to detach', async () => {
await startIn('detach');
await goTo('detach');
});
it('goes from detach to attach', async () => {
await startIn('detach');
await goTo('attach');
});
it('goes from detach to media source', async () => {
await startIn('detach');
await goTo('media-source');
});
it('goes from attach to detach', async () => {
await startIn('attach');
await goTo('detach');
});
it('goes from attach to attach', async () => {
await startIn('attach');
await goTo('attach');
});
it('goes from attach to media source', async () => {
await startIn('attach');
await goTo('media-source');
});
it('goes from attach to load', async () => {
await startIn('attach');
await goTo('load');
});
it('goes from attach to src equals', async () => {
await startIn('attach');
await goTo('src-equals');
});
it('goes from media source to detach', async () => {
await startIn('media-source');
await goTo('detach');
});
it('goes from media source to attach', async () => {
await startIn('media-source');
await goTo('attach');
});
it('goes from media source to media source', async () => {
await startIn('media-source');
await goTo('media-source');
});
it('goes from media source to load', async () => {
await startIn('media-source');
await goTo('load');
});
it('goes from media source to src equals', async () => {
await startIn('media-source');
await goTo('src-equals');
});
it('goes from load to detach', async () => {
await startIn('load');
await goTo('detach');
});
it('goes from load to attach', async () => {
await startIn('load');
await goTo('attach');
});
it('goes from load to media source', async () => {
await startIn('load');
await goTo('media-source');
});
it('goes from load to load', async () => {
await startIn('load');
await goTo('load');
});
it('goes from load to src equals', async () => {
await startIn('load');
await goTo('src-equals');
});
it('goes from src equals to detach', async () => {
await startIn('src-equals');
await goTo('detach');
});
it('goes from src equals to attach', async () => {
await startIn('src-equals');
await goTo('attach');
});
it('goes from src equals to media source', async () => {
await startIn('src-equals');
await goTo('media-source');
});
it('goes from src equals to load', async () => {
await startIn('src-equals');
await goTo('load');
});
it('goes from src equals to src equals', async () => {
await startIn('src-equals');
await goTo('src-equals');
});
it('goes from manifest parser to detach', async () => {
await passingThrough('manifest-parser', () => {
return goTo('detach');
});
});
it('goes from manifest parser to attach', async () => {
await passingThrough('manifest-parser', () => {
return goTo('attach');
});
});
it('goes from manifest parser to media source', async () => {
await passingThrough('manifest-parser', () => {
return goTo('media-source');
});
});
it('goes from manifest parser to load', async () => {
await passingThrough('manifest-parser', () => {
return goTo('load');
});
});
it('goes from manifest parser to src equals', async () => {
await passingThrough('manifest-parser', () => {
return goTo('src-equals');
});
});
it('goes from manifest to detach', async () => {
await passingThrough('manifest', () => {
return goTo('detach');
});
});
it('goes from manifest to attach', async () => {
await passingThrough('manifest', () => {
return goTo('attach');
});
});
it('goes from manifest to media source', async () => {
await passingThrough('manifest', () => {
return goTo('media-source');
});
});
it('goes from manifest to load', async () => {
await passingThrough('manifest', () => {
return goTo('load');
});
});
it('goes from manifest to src equals', async () => {
await passingThrough('manifest', () => {
return goTo('src-equals');
});
});
it('goes from drm engine to detach', async () => {
await passingThrough('drm-engine', () => {
return goTo('detach');
});
});
it('goes from drm engine to attach', async () => {
await passingThrough('drm-engine', () => {
return goTo('attach');
});
});
it('goes from drm engine to media source', async () => {
await passingThrough('drm-engine', () => {
return goTo('media-source');
});
});
it('goes from drm engine to load', async () => {
await passingThrough('drm-engine', () => {
return goTo('load');
});
});
it('goes from drm engine to src equals', async () => {
await passingThrough('drm-engine', () => {
return goTo('src-equals');
});
});
it('goes from unload to detach', async () => {
await passingThrough('unload', () => {
return goTo('detach');
});
});
it('goes from unload to attach', async () => {
await passingThrough('unload', () => {
return goTo('attach');
});
});
it('goes from unload to media source', async () => {
await passingThrough('unload', () => {
return goTo('media-source');
});
});
it('goes from unload to load', async () => {
await passingThrough('unload', () => {
return goTo('load');
});
});
it('goes from unload to src equals', async () => {
await passingThrough('unload', () => {
return goTo('src-equals');
});
});
/**
* Put the player into the specific state. This method's purpose is to make
* it easier to see when the test is assuming the starting state of the
* player.
*
* For states that require the player to be attached to a media element,
* this will ensure that |attach| is called before making the call to move
* to the specific state.
*
* @param {string} state
* @return {!Promise}
*/
async function startIn(state) {
/** @type {!Map.<string, function():!Promise>} */
const actions = new Map()
.set('detach', async () => {
await player.detach();
})
.set('attach', async () => {
await player.attach(video, /* initMediaSource= */ false);
})
.set('media-source', async () => {
await player.attach(video, /* initMediaSource= */ true);
})
.set('load', async () => {
await player.attach(video, /* initMediaSource= */ true);
await player.load('test:sintel');
})
.set('src-equals', async () => {
await player.attach(video, /* initMediaSource= */ false);
await player.load(SMALL_MP4_CONTENT_URI, 0, 'video/mp4');
});
const action = actions.get(state);
expect(action).toBeTruthy();
// Do not wait for the action to complete, our idle spy makes us wait. We
// want to know where we stop, so using the idle spy is more accurate in
// this situation.
action();
// Make sure that the player stops in the state that we asked it go to.
const event = await spyIsCalled(stateIdleSpy);
expect(event.state).toBe(state);
}
/**
* Some states are intermediaries, making it impossible to "start" in them.
* Instead this method calls |doThis| when we are passing through the state.
* The goal of this method is to make it possible to test routing when the
* current route is interrupted to go somewhere.
*
* @param {string} state
* @param {function():!Promise} doThis
* @return {!Promise}
*/
async function passingThrough(state, doThis) {
/** @type {!Set.<string>} */
const preLoadStates = new Set([
'manifest-parser',
'manifest',
'drm-engine',
]);
/** @type {!Set.<string>} */
const postLoadStates = new Set([
'unload',
]);
// Only a subset of the possible states are actually intermediary states.
const validState = preLoadStates.has(state) || postLoadStates.has(state);
expect(validState).toBeTruthy();
// We don't await the last action because it should not finish, however we
// need to handle the failure or else Jasmine will fail with "Unhandled
// rejection".
if (preLoadStates.has(state)) {
await player.attach(video);
player.load('test:sintel').catch(() => {});
} else {
await player.attach(video);
await player.load('test:sintel');
player.unload().catch(() => {});
}
return new Promise((resolve, reject) => {
let called = false;
whenEnteringState(state, () => {
// Make sure we don't execute more than once per promise.
if (called) {
return;
}
called = true;
// We need to call doThis in-sync with entering the state so that it
// can start in the same interpreter cycle. If we did not do this, the
// player could have changed states before |doThis| was called.
doThis().then(resolve, reject);
});
});
}
/**
* Go to a specific state. This does not ensure the current state before
* starting the state change.
*
* @param {string} state
* @return {!Promise}
*/
async function goTo(state) {
/** @type {!Map.<string, function():!Promise>} */
const actions = new Map()
.set('detach', () => {
return player.detach();
})
.set('attach', () => {
return player.attach(video, /* initMediaSource= */ false);
})
.set('media-source', () => {
return player.attach(video, /* initMediaSource= */ true);
})
.set('load', () => {
return player.load('test:sintel');
})
.set('src-equals', () => {
return player.load(SMALL_MP4_CONTENT_URI, 0, 'video/mp4');
});
const action = actions.get(state);
expect(action).toBeTruthy();
// Do not wait for the action to complete, our idle spy make us wait. We
// want to know where we stop, so using the idle spy is more accurate in
// this situation.
action();
const event = await spyIsCalled(stateIdleSpy);
expect(event.state).toBe(state);
}
});
/**
* Get a list of all the states that the walker went through after
* |beforeEach| finished.
*
* @return {!Array.<string>}
*/
function getVisitedStates() {
const states = [];
for (const call of stateChangeSpy.calls.allArgs()) {
states.push(call[0].state);
}
return states;
}
/**
* Overwrite our |stateChangeSpy| so that it will do |doThis| when we
* enter |state|. |doThis| will be executed synchronously to ensure that
* it is done before the walker does its next action.
*
* @param {string} state
* @param {function()} doThis
*/
function whenEnteringState(state, doThis) {
stateChangeSpy.and.callFake((event) => {
if (event.state == state) {
doThis();
}
});
}
/**
* Wrap a spy in a promise so that it will resolve when the spy is called.
*
* @param {!jasmine.Spy} spy
* @return {!Promise}
*/
function spyIsCalled(spy) {
return new Promise((resolve) => {
spy.and.callFake(resolve);
});
}
});