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shaka-player

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/*! @license * Shaka Player * Copyright 2016 Google LLC * SPDX-License-Identifier: Apache-2.0 */ goog.provide('shaka.util.Destroyer'); goog.require('shaka.util.Error'); goog.require('shaka.util.PublicPromise'); /** * @summary * A utility class to help work with |shaka.util.IDestroyable| objects. * * @final */ shaka.util.Destroyer = class { /** * @param {function():!Promise} callback * A callback to destroy an object. This callback will only be called once * regardless of how many times |destroy| is called. */ constructor(callback) { /** @private {boolean} */ this.destroyed_ = false; /** @private {!shaka.util.PublicPromise} */ this.waitOnDestroy_ = new shaka.util.PublicPromise(); /** @private {function():!Promise} */ this.onDestroy_ = callback; } /** * Check if |destroy| has been called. This returning |true| does not mean * that the promise returned by |destroy| has resolved yet. * * @return {boolean} * @final */ destroyed() { return this.destroyed_; } /** * Request that the destroy callback be called. Will return a promise that * will resolve once the callback terminates. The promise will never be * rejected. * * @return {!Promise} * @final */ destroy() { if (this.destroyed_) { return this.waitOnDestroy_; } // We have started destroying this object, so we should never get here // again. this.destroyed_ = true; return this.onDestroy_().then( () => { this.waitOnDestroy_.resolve(); }, () => { this.waitOnDestroy_.resolve(); }); } /** * Checks if the object is destroyed and throws an error if it is. * @param {*=} error The inner error, if any. */ ensureNotDestroyed(error) { if (this.destroyed_) { if (error instanceof shaka.util.Error && error.code == shaka.util.Error.Code.OBJECT_DESTROYED) { throw error; } throw shaka.util.Destroyer.destroyedError(error); } } /** * @param {*=} error The inner error, if any. * @return {!shaka.util.Error} */ static destroyedError(error) { return new shaka.util.Error( shaka.util.Error.Severity.CRITICAL, shaka.util.Error.Category.PLAYER, shaka.util.Error.Code.OBJECT_DESTROYED, error); } };