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shaka-player

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/** * @license * Copyright 2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ goog.provide('shaka.log'); /** * @namespace shaka.log * @summary * A console logging framework which is compiled out for deployment. This is * only available when using the uncompiled version. * @exportDoc */ /** * Log levels. * @enum {number} * @exportDoc */ shaka.log.Level = { NONE: 0, ERROR: 1, WARNING: 2, INFO: 3, DEBUG: 4, V1: 5, V2: 6, }; /** * @define {number} the maximum log level. */ shaka.log.MAX_LOG_LEVEL = 3; /** * This always logs to the console, even in Release mode. This should only be * used for deprecation messages and things the app should never ignore. * * @type {function(*, ...*)} */ shaka.log.alwaysError = function() {}; /** * This always logs to the console, even in Release mode. This should only be * used for deprecation messages and things the app should never ignore. * * @type {function(*, ...*)} */ shaka.log.alwaysWarn = function() {}; /** * This log is for when an error occurs. This should always be accompanied with * an error event, thrown exception, or rejected Promise. Logs are disabled in * Release mode, so there should be other methods of detecting the error. * * @type {function(*, ...*)} */ shaka.log.error = function() {}; /** * This log is for possible errors or things that may be surprising to a user. * For example, if we work around unusual or bad content, we should warn that * they should fix their content. Deprecation messages and messages the app * shouldn't ignore should use alwaysWarn instead. * * @type {function(*, ...*)} */ shaka.log.warning = function() {}; /** * This log is for messages to the user about what is happening. For example, * when we update a manifest or install a polyfill. * * @type {function(*, ...*)} */ shaka.log.info = function() {}; /** * This log is to aid *users* in debugging their content. This should be for * logs about the content and what we do with it. For example, when we change * streams or what we are choosing. * * @type {function(*, ...*)} */ shaka.log.debug = function() {}; /** * This log is for debugging Shaka Player itself. This may be logs about * internal states or events. This may also be for more verbose logs about * content, such as for segment appends. * * @type {function(*, ...*)} */ shaka.log.v1 = function() {}; /** * This log is for tracing and debugging Shaka Player. These logs will happen * a lot, for example, logging every segment append or every update check. * These are mostly used for tracking which calls happen through the code. * * @type {function(*, ...*)} */ shaka.log.v2 = function() {}; // IE8 has no console unless it is opened in advance. // IE9 console methods are not Functions and have no bind. if (window.console && window.console.log.bind) { shaka.log.alwaysWarn = console.warn.bind(console); shaka.log.alwaysError = console.error.bind(console); if (goog.DEBUG) { // Since we don't want to export shaka.log in production builds, we don't // use the @export annotation. But the module wrapper (used in debug builds // since v2.5.11) hides anything non-exported. This is a debug-only, // API-based export to make sure logging is available in debug builds. goog.exportSymbol('shaka.log', shaka.log); /** @type {number} */ shaka.log.currentLevel; /** * Change the log level. Useful for debugging in uncompiled mode. * * @param {number} level * @exportDoc */ shaka.log.setLevel = function(level) { let nop = function() {}; let log = shaka.log; const Level = shaka.log.Level; shaka.log.currentLevel = level; log.error = (level >= Level.ERROR) ? console.error.bind(console) : nop; log.warning = (level >= Level.WARNING) ? console.warn.bind(console) : nop; log.info = (level >= Level.INFO) ? console.info.bind(console) : nop; log.debug = (level >= Level.DEBUG) ? console.log.bind(console) : nop; log.v1 = (level >= Level.V1) ? console.debug.bind(console) : nop; log.v2 = (level >= Level.V2) ? console.debug.bind(console) : nop; }; shaka.log.setLevel(shaka.log.MAX_LOG_LEVEL); } else { if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.ERROR) { shaka.log.error = console.error.bind(console); } if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.WARNING) { shaka.log.warning = console.warn.bind(console); } if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.INFO) { shaka.log.info = console.info.bind(console); } if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.DEBUG) { shaka.log.debug = console.log.bind(console); } if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.V1) { shaka.log.v1 = console.debug.bind(console); } if (shaka.log.MAX_LOG_LEVEL >= shaka.log.Level.V2) { shaka.log.v2 = console.debug.bind(console); } } }