shadow-function
Version:
ioing lib - shadow Function, worker Function
158 lines (139 loc) • 4.83 kB
JavaScript
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
/**
* cc.TMXObjectGroup represents the TMX object group.
* @class
* @extends cc.Class
*
* @property {Array} properties - Properties from the group. They can be added using tilemap editors
* @property {String} groupName - Name of the group
*/
cc.TMXObjectGroup = cc.Class.extend(/** @lends cc.TMXObjectGroup# */{
properties: null,
groupName: "",
_positionOffset: null,
_objects: null,
/**
* <p>The cc.TMXObjectGroup's constructor. <br/>
* This function will automatically be invoked when you create a node using new construction: "var node = new cc.TMXObjectGroup()".<br/>
* Override it to extend its behavior, remember to call "this._super()" in the extended "ctor" function.</p>
*/
ctor:function () {
this.groupName = "";
this._positionOffset = cc.p(0,0);
this.properties = [];
this._objects = [];
},
/**
* Offset position of child objects
* @return {cc.Point}
*/
getPositionOffset:function () {
return cc.p(this._positionOffset);
},
/**
* Offset position of child objects
* @param {cc.Point} offset
*/
setPositionOffset:function (offset) {
this._positionOffset.x = offset.x;
this._positionOffset.y = offset.y;
},
/**
* List of properties stored in a dictionary
* @return {Array}
*/
getProperties:function () {
return this.properties;
},
/**
* List of properties stored in a dictionary
* @param {object} Var
*/
setProperties:function (Var) {
this.properties.push(Var);
},
/**
* Gets the Group name.
* @return {String}
*/
getGroupName:function () {
return this.groupName.toString();
},
/**
* Set the Group name
* @param {String} groupName
*/
setGroupName:function (groupName) {
this.groupName = groupName;
},
/**
* Return the value for the specific property name
* @param {String} propertyName
* @return {object}
*/
propertyNamed:function (propertyName) {
return this.properties[propertyName];
},
/**
* <p>Return the dictionary for the specific object name. <br />
* It will return the 1st object found on the array for the given name.</p>
* @deprecated since v3.4 please use .getObject
* @param {String} objectName
* @return {object|Null}
*/
objectNamed:function (objectName) {
return this.getObject(objectName);
},
/**
* <p>Return the dictionary for the specific object name. <br />
* It will return the 1st object found on the array for the given name.</p>
* @param {String} objectName
* @return {object|Null}
*/
getObject: function(objectName){
if (this._objects && this._objects.length > 0) {
var locObjects = this._objects;
for (var i = 0, len = locObjects.length; i < len; i++) {
var name = locObjects[i]["name"];
if (name && name === objectName)
return locObjects[i];
}
}
// object not found
return null;
},
/**
* Gets the objects.
* @return {Array}
*/
getObjects:function () {
return this._objects;
},
/**
* Set the objects.
* @param {object} objects
*/
setObjects:function (objects) {
this._objects.push(objects);
}
});