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shadow-function

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ioing lib - shadow Function, worker Function

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/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ //-----------------------// // 1. cc.Layer // // 2. cc.LayerColor // // 3. cc.LayerGradient // //-----------------------// /** * cc.Layer's rendering objects of Canvas */ (function () { //Layer's canvas render command cc.Layer.CanvasRenderCmd = function (renderable) { this._rootCtor(renderable); this._isBaked = false; this._bakeSprite = null; this._canUseDirtyRegion = true; this._updateCache = 2; // 2: Updated child visit 1: Rendering 0: Nothing to do }; var proto = cc.Layer.CanvasRenderCmd.prototype = Object.create(cc.Node.CanvasRenderCmd.prototype); proto.constructor = cc.Layer.CanvasRenderCmd; proto._layerCmdCtor = cc.Layer.CanvasRenderCmd; proto._setCacheDirty = function (child) { if (child && this._updateCache === 0) this._updateCache = 2; if (this._cacheDirty === false) { this._cacheDirty = true; var cachedP = this._cachedParent; cachedP && cachedP !== this && cachedP._setNodeDirtyForCache && cachedP._setNodeDirtyForCache(); } }; proto.updateStatus = function () { var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag; if (locFlag & flags.orderDirty) { this._cacheDirty = true; if (this._updateCache === 0) this._updateCache = 2; this._dirtyFlag &= ~flags.orderDirty; } this.originUpdateStatus(); }; proto._syncStatus = function (parentCmd) { var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag; // if (locFlag & flags.orderDirty) { if (this._isBaked || locFlag & flags.orderDirty) { this._cacheDirty = true; if (this._updateCache === 0) this._updateCache = 2; this._dirtyFlag &= ~flags.orderDirty; } this._originSyncStatus(parentCmd); }; proto.transform = function (parentCmd, recursive) { if (!this._worldTransform) { this._worldTransform = {a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0}; } var wt = this._worldTransform; var a = wt.a, b = wt.b, c = wt.c, d = wt.d, tx = wt.tx, ty = wt.ty; this.originTransform(parentCmd, recursive); if (( wt.a !== a || wt.b !== b || wt.c !== c || wt.d !== d ) && this._updateCache === 0) this._updateCache = 2; }; proto.bake = function () { if (!this._isBaked) { this._needDraw = true; cc.renderer.childrenOrderDirty = true; //limit: 1. its children's blendfunc are invalid. this._isBaked = this._cacheDirty = true; if (this._updateCache === 0) this._updateCache = 2; var children = this._node._children; for (var i = 0, len = children.length; i < len; i++) children[i]._renderCmd._setCachedParent(this); if (!this._bakeSprite) { this._bakeSprite = new cc.BakeSprite(); this._bakeSprite.setAnchorPoint(0, 0); } } }; proto.unbake = function () { if (this._isBaked) { cc.renderer.childrenOrderDirty = true; this._needDraw = false; this._isBaked = false; this._cacheDirty = true; if (this._updateCache === 0) this._updateCache = 2; var children = this._node._children; for (var i = 0, len = children.length; i < len; i++) children[i]._renderCmd._setCachedParent(null); } }; proto.isBaked = function () { return this._isBaked; }; proto.rendering = function () { if (this._cacheDirty) { var node = this._node; var children = node._children, locBakeSprite = this._bakeSprite; //compute the bounding box of the bake layer. this.transform(this.getParentRenderCmd(), true); var boundingBox = this._getBoundingBoxForBake(); boundingBox.width = 0 | (boundingBox.width + 0.5); boundingBox.height = 0 | (boundingBox.height + 0.5); var bakeContext = locBakeSprite.getCacheContext(); var ctx = bakeContext.getContext(); locBakeSprite.setPosition(boundingBox.x, boundingBox.y); if (this._updateCache > 0) { locBakeSprite.resetCanvasSize(boundingBox.width, boundingBox.height); bakeContext.setOffset(0 - boundingBox.x, ctx.canvas.height - boundingBox.height + boundingBox.y); //visit for canvas node.sortAllChildren(); cc.renderer._turnToCacheMode(this.__instanceId); for (var i = 0, len = children.length; i < len; i++) { children[i].visit(this); } cc.renderer._renderingToCacheCanvas(bakeContext, this.__instanceId); locBakeSprite.transform(); //because bake sprite's position was changed at rendering. this._updateCache--; } this._cacheDirty = false; } }; proto._bakeForAddChild = function (child) { if (child._parent === this._node && this._isBaked) child._renderCmd._setCachedParent(this); }; proto._getBoundingBoxForBake = function () { var rect = null, node = this._node; //query child's BoundingBox if (!node._children || node._children.length === 0) return cc.rect(0, 0, 10, 10); var trans = node.getNodeToWorldTransform(); var locChildren = node._children; for (var i = 0, len = locChildren.length; i < len; i++) { var child = locChildren[i]; if (child && child._visible) { if (rect) { var childRect = child._getBoundingBoxToCurrentNode(trans); if (childRect) rect = cc.rectUnion(rect, childRect); } else { rect = child._getBoundingBoxToCurrentNode(trans); } } } return rect; }; })(); /** * cc.LayerColor's rendering objects of Canvas */ (function () { //LayerColor's canvas render command cc.LayerColor.CanvasRenderCmd = function (renderable) { this._layerCmdCtor(renderable); this._needDraw = true; this._blendFuncStr = "source-over"; this._bakeRenderCmd = new cc.CustomRenderCmd(this, this._bakeRendering); }; var proto = cc.LayerColor.CanvasRenderCmd.prototype = Object.create(cc.Layer.CanvasRenderCmd.prototype); proto.constructor = cc.LayerColor.CanvasRenderCmd; proto.unbake = function () { cc.Layer.CanvasRenderCmd.prototype.unbake.call(this); this._needDraw = true; }; proto.rendering = function (ctx, scaleX, scaleY) { var wrapper = ctx || cc._renderContext, context = wrapper.getContext(), node = this._node, curColor = this._displayedColor, opacity = this._displayedOpacity / 255, locWidth = node._contentSize.width, locHeight = node._contentSize.height; if (opacity === 0) return; wrapper.setCompositeOperation(this._blendFuncStr); wrapper.setGlobalAlpha(opacity); wrapper.setFillStyle("rgba(" + (0 | curColor.r) + "," + (0 | curColor.g) + "," + (0 | curColor.b) + ", 1)"); //TODO: need cache the color string wrapper.setTransform(this._worldTransform, scaleX, scaleY); context.fillRect(0, 0, locWidth, -locHeight); cc.g_NumberOfDraws++; }; proto.updateBlendFunc = function (blendFunc) { this._blendFuncStr = cc.Node.CanvasRenderCmd._getCompositeOperationByBlendFunc(blendFunc); }; proto._updateSquareVertices = proto._updateSquareVerticesWidth = proto._updateSquareVerticesHeight = function () {}; proto._bakeRendering = function () { if (this._cacheDirty) { var node = this._node; var locBakeSprite = this._bakeSprite, children = node._children; var i, len = children.length; //compute the bounding box of the bake layer. this.transform(this.getParentRenderCmd(), true); //compute the bounding box of the bake layer. var boundingBox = this._getBoundingBoxForBake(); boundingBox.width = 0 | (boundingBox.width + 0.5); boundingBox.height = 0 | (boundingBox.height + 0.5); var bakeContext = locBakeSprite.getCacheContext(); var ctx = bakeContext.getContext(); locBakeSprite.setPosition(boundingBox.x, boundingBox.y); if (this._updateCache > 0) { ctx.fillStyle = bakeContext._currentFillStyle; locBakeSprite.resetCanvasSize(boundingBox.width, boundingBox.height); bakeContext.setOffset(0 - boundingBox.x, ctx.canvas.height - boundingBox.height + boundingBox.y); var child; cc.renderer._turnToCacheMode(this.__instanceId); //visit for canvas if (len > 0) { node.sortAllChildren(); // draw children zOrder < 0 for (i = 0; i < len; i++) { child = children[i]; if (child._localZOrder < 0) child.visit(node); else break; } cc.renderer.pushRenderCommand(this); for (; i < len; i++) { children[i].visit(node); } } else cc.renderer.pushRenderCommand(this); cc.renderer._renderingToCacheCanvas(bakeContext, this.__instanceId); locBakeSprite.transform(); this._updateCache--; } this._cacheDirty = false; } }; proto._getBoundingBoxForBake = function () { var node = this._node; //default size var rect = cc.rect(0, 0, node._contentSize.width, node._contentSize.height); var trans = node.getNodeToWorldTransform(); rect = cc.rectApplyAffineTransform(rect, node.getNodeToWorldTransform()); //query child's BoundingBox if (!node._children || node._children.length === 0) return rect; var locChildren = node._children; for (var i = 0; i < locChildren.length; i++) { var child = locChildren[i]; if (child && child._visible) { var childRect = child._getBoundingBoxToCurrentNode(trans); rect = cc.rectUnion(rect, childRect); } } return rect; }; })(); /** * cc.LayerGradient's rendering objects of Canvas */ (function () { cc.LayerGradient.CanvasRenderCmd = function (renderable) { cc.LayerColor.CanvasRenderCmd.call(this, renderable); this._needDraw = true; this._startPoint = cc.p(0, 0); this._endPoint = cc.p(0, 0); this._startStopStr = null; this._endStopStr = null; }; var proto = cc.LayerGradient.CanvasRenderCmd.prototype = Object.create(cc.LayerColor.CanvasRenderCmd.prototype); proto.constructor = cc.LayerGradient.CanvasRenderCmd; proto.rendering = function (ctx, scaleX, scaleY) { var wrapper = ctx || cc._renderContext, context = wrapper.getContext(), node = this._node, opacity = this._displayedOpacity / 255; if (opacity === 0) return; var locWidth = node._contentSize.width, locHeight = node._contentSize.height; wrapper.setCompositeOperation(this._blendFuncStr); wrapper.setGlobalAlpha(opacity); var gradient = context.createLinearGradient(this._startPoint.x, this._startPoint.y, this._endPoint.x, this._endPoint.y); if (node._colorStops) { //Should always fall here now for (var i = 0; i < node._colorStops.length; i++) { var stop = node._colorStops[i]; gradient.addColorStop(stop.p, this._colorStopsStr[i]); } } else { gradient.addColorStop(0, this._startStopStr); gradient.addColorStop(1, this._endStopStr); } wrapper.setFillStyle(gradient); wrapper.setTransform(this._worldTransform, scaleX, scaleY); context.fillRect(0, 0, locWidth, -locHeight); cc.g_NumberOfDraws++; }; proto.updateStatus = function () { var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag; if (locFlag & flags.gradientDirty) { this._dirtyFlag |= flags.colorDirty; this._dirtyFlag &= ~flags.gradientDirty; } this.originUpdateStatus(); }; proto._syncStatus = function (parentCmd) { var flags = cc.Node._dirtyFlags, locFlag = this._dirtyFlag; if (locFlag & flags.gradientDirty) { this._dirtyFlag |= flags.colorDirty; this._dirtyFlag &= ~flags.gradientDirty; } this._originSyncStatus(parentCmd); }; proto._updateColor = function () { var node = this._node; var contentSize = node._contentSize; var tWidth = contentSize.width * 0.5, tHeight = contentSize.height * 0.5; //fix the bug of gradient layer var angle = cc.pAngleSigned(cc.p(0, -1), node._alongVector); var p1 = cc.pRotateByAngle(cc.p(0, -1), cc.p(0, 0), angle); var factor = Math.min(Math.abs(1 / p1.x), Math.abs(1 / p1.y)); this._startPoint.x = tWidth * (-p1.x * factor) + tWidth; this._startPoint.y = tHeight * (p1.y * factor) - tHeight; this._endPoint.x = tWidth * (p1.x * factor) + tWidth; this._endPoint.y = tHeight * (-p1.y * factor) - tHeight; var locStartColor = this._displayedColor, locEndColor = node._endColor; var startOpacity = node._startOpacity / 255, endOpacity = node._endOpacity / 255; this._startStopStr = "rgba(" + Math.round(locStartColor.r) + "," + Math.round(locStartColor.g) + "," + Math.round(locStartColor.b) + "," + startOpacity.toFixed(4) + ")"; this._endStopStr = "rgba(" + Math.round(locEndColor.r) + "," + Math.round(locEndColor.g) + "," + Math.round(locEndColor.b) + "," + endOpacity.toFixed(4) + ")"; if (node._colorStops) { this._startOpacity = 0; this._endOpacity = 0; this._colorStopsStr = []; for (var i = 0; i < node._colorStops.length; i++) { var stopColor = node._colorStops[i].color; var stopOpacity = stopColor.a == null ? 1 : stopColor.a / 255; this._colorStopsStr.push("rgba(" + Math.round(stopColor.r) + "," + Math.round(stopColor.g) + "," + Math.round(stopColor.b) + "," + stopOpacity.toFixed(4) + ")"); } } }; })();