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shader-minifier-wasm

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Shader(GLSL) minifier using WebAssembly (powered by dotnet)

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{ "runtimeOptions": { "tfm": "net8.0", "includedFrameworks": [ { "name": "Microsoft.NETCore.App", "version": "8.0.16" } ], "wasmHostProperties": { "perHostConfig": [ { "name": "node", "js-path": "main.mjs", "host": "nodejs" } ], "runtimeArgs": [], "mainAssembly": "wasm-aot.dll" }, "configProperties": { "Microsoft.Extensions.DependencyInjection.VerifyOpenGenericServiceTrimmability": true, "System.ComponentModel.TypeConverter.EnableUnsafeBinaryFormatterInDesigntimeLicenseContextSerialization": false, "System.Reflection.Metadata.MetadataUpdater.IsSupported": false, "System.Resources.ResourceManager.AllowCustomResourceTypes": false, "System.Runtime.InteropServices.BuiltInComInterop.IsSupported": false, "System.Runtime.InteropServices.EnableConsumingManagedCodeFromNativeHosting": false, "System.Runtime.InteropServices.EnableCppCLIHostActivation": false, "System.Runtime.InteropServices.Marshalling.EnableGeneratedComInterfaceComImportInterop": false, "System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false, "System.StartupHookProvider.IsSupported": false, "System.Text.Encoding.EnableUnsafeUTF7Encoding": false, "System.Text.Json.JsonSerializer.IsReflectionEnabledByDefault": false, "System.Threading.Thread.EnableAutoreleasePool": false } } }