shade-generator
Version:
Generate tints and shades easily.
135 lines (134 loc) • 5.47 kB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
exports.ShadeGenerator = void 0;
const Utils = __importStar(require("./utils"));
exports.ShadeGenerator = {
baseColor: { r: 0, g: 0, b: 0 },
shades: {
"10": { multiplier: 0.9, value: { r: 0, g: 0, b: 0, a: 1 } },
"20": { multiplier: 0.8, value: { r: 0, g: 0, b: 0, a: 1 } },
"30": { multiplier: 0.7, value: { r: 0, g: 0, b: 0, a: 1 } },
"40": { multiplier: 0.6, value: { r: 0, g: 0, b: 0, a: 1 } },
"50": { multiplier: 0.5, value: { r: 0, g: 0, b: 0, a: 1 } },
"60": { multiplier: 0.4, value: { r: 0, g: 0, b: 0, a: 1 } },
"70": { multiplier: 0.3, value: { r: 0, g: 0, b: 0, a: 1 } },
"80": { multiplier: 0.2, value: { r: 0, g: 0, b: 0, a: 1 } },
"90": { multiplier: 0.1, value: { r: 0, g: 0, b: 0, a: 1 } },
"100": { multiplier: 0, value: { r: 0, g: 0, b: 0, a: 1 } },
"200": { multiplier: 0.9, value: { r: 0, g: 0, b: 0, a: 1 } },
"300": { multiplier: 0.8, value: { r: 0, g: 0, b: 0, a: 1 } },
"400": { multiplier: 0.7, value: { r: 0, g: 0, b: 0, a: 1 } },
"500": { multiplier: 0.6, value: { r: 0, g: 0, b: 0, a: 1 } },
"600": { multiplier: 0.5, value: { r: 0, g: 0, b: 0, a: 1 } },
"700": { multiplier: 0.4, value: { r: 0, g: 0, b: 0, a: 1 } },
"800": { multiplier: 0.3, value: { r: 0, g: 0, b: 0, a: 1 } },
"900": { multiplier: 0.2, value: { r: 0, g: 0, b: 0, a: 1 } },
"1000": { multiplier: 0.1, value: { r: 0, g: 0, b: 0, a: 1 } },
},
currentShade: "100",
config(shades) {
const shadeKeys = Object.keys(this.shades);
shadeKeys.forEach((shade) => {
this.shades[shade].multiplier = shades[shade];
});
return this;
},
hue(color) {
const isHex = Utils.isHexColor(color);
if (isHex && color) {
this.baseColor = Utils.hexToRgba(color);
}
else {
throw new Error(`The color: ${color} you provided is not valid`);
}
this.generateShades();
return this;
},
shade(shade) {
this.currentShade = shade;
return this;
},
shadesMap(colorFormat) {
const shadeEntries = Object.entries(this.shades);
return shadeEntries.reduce((acc, [shade, option]) => {
acc[shade] = this[colorFormat](option.value);
return acc;
}, {});
},
generateShades() {
const shadeKeys = Object.keys(this.shades);
shadeKeys.forEach((shade) => {
this.shades[shade].value = this.generateShade(shade);
});
},
generateShade(shade) {
const { r, g, b, a } = this.baseColor;
if (+shade > 100) {
//shade
return {
r: +(r * this.shades[shade].multiplier).toFixed(0),
g: +(g * this.shades[shade].multiplier).toFixed(0),
b: +(b * this.shades[shade].multiplier).toFixed(0),
a,
};
}
else if (+shade < 100) {
//tint
return {
r: +(r + (255 - r) * this.shades[shade].multiplier).toFixed(0),
g: +(g + (255 - g) * this.shades[shade].multiplier).toFixed(0),
b: +(b + (255 - b) * this.shades[shade].multiplier).toFixed(0),
a,
};
}
else {
return this.baseColor;
}
},
opacity(amount) {
const opacity = Utils.parseDecAlpha(amount);
const shadeValue = this.shades[this.currentShade].value;
this.shades[this.currentShade].value = Object.assign(Object.assign({}, shadeValue), { a: +opacity.toFixed(2) });
return this;
},
currentShadeValue() {
return this.shades[this.currentShade].value;
},
hsv() {
return Utils.rgbToHsv(this.currentShadeValue());
},
rgba(color) {
return Utils.formatRgba(color !== null && color !== void 0 ? color : this.currentShadeValue());
},
hsl(color) {
const { h, s, l } = Utils.rgbToHsl(color !== null && color !== void 0 ? color : this.currentShadeValue());
return `hsl(${h}deg, ${s}%, ${l}%)`;
},
hex(color) {
const shadeValue = color !== null && color !== void 0 ? color : this.currentShadeValue();
return Utils.rgbaToHex(shadeValue, true, shadeValue.a !== 1);
},
};