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The most advanced framework for discord bots

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"use strict"; /** * Types extracted from https://discord.com/developers/docs/resources/user */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ConnectionVisibility = exports.ConnectionService = exports.UserPremiumType = exports.UserFlags = void 0; /** * https://discord.com/developers/docs/resources/user#user-object-user-flags */ var UserFlags; (function (UserFlags) { /** * Discord Employee */ UserFlags[UserFlags["Staff"] = 1] = "Staff"; /** * Partnered Server Owner */ UserFlags[UserFlags["Partner"] = 2] = "Partner"; /** * HypeSquad Events Member */ UserFlags[UserFlags["Hypesquad"] = 4] = "Hypesquad"; /** * Bug Hunter Level 1 */ UserFlags[UserFlags["BugHunterLevel1"] = 8] = "BugHunterLevel1"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. */ UserFlags[UserFlags["MFASMS"] = 16] = "MFASMS"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. */ UserFlags[UserFlags["PremiumPromoDismissed"] = 32] = "PremiumPromoDismissed"; /** * House Bravery Member */ UserFlags[UserFlags["HypeSquadOnlineHouse1"] = 64] = "HypeSquadOnlineHouse1"; /** * House Brilliance Member */ UserFlags[UserFlags["HypeSquadOnlineHouse2"] = 128] = "HypeSquadOnlineHouse2"; /** * House Balance Member */ UserFlags[UserFlags["HypeSquadOnlineHouse3"] = 256] = "HypeSquadOnlineHouse3"; /** * Early Nitro Supporter */ UserFlags[UserFlags["PremiumEarlySupporter"] = 512] = "PremiumEarlySupporter"; /** * User is a [team](https://discord.com/developers/docs/topics/teams) */ UserFlags[UserFlags["TeamPseudoUser"] = 1024] = "TeamPseudoUser"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. */ UserFlags[UserFlags["HasUnreadUrgentMessages"] = 8192] = "HasUnreadUrgentMessages"; /** * Bug Hunter Level 2 */ UserFlags[UserFlags["BugHunterLevel2"] = 16384] = "BugHunterLevel2"; /** * Verified Bot */ UserFlags[UserFlags["VerifiedBot"] = 65536] = "VerifiedBot"; /** * Early Verified Bot Developer */ UserFlags[UserFlags["VerifiedDeveloper"] = 131072] = "VerifiedDeveloper"; /** * Moderator Programs Alumni */ UserFlags[UserFlags["CertifiedModerator"] = 262144] = "CertifiedModerator"; /** * Bot uses only [HTTP interactions](https://discord.com/developers/docs/interactions/receiving-and-responding#receiving-an-interaction) and is shown in the online member list */ UserFlags[UserFlags["BotHTTPInteractions"] = 524288] = "BotHTTPInteractions"; /** * User has been identified as spammer * * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. */ UserFlags[UserFlags["Spammer"] = 1048576] = "Spammer"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. */ UserFlags[UserFlags["DisablePremium"] = 2097152] = "DisablePremium"; /** * User is an [Active Developer](https://support-dev.discord.com/hc/articles/10113997751447) */ UserFlags[UserFlags["ActiveDeveloper"] = 4194304] = "ActiveDeveloper"; /** * User's account has been [quarantined](https://support.discord.com/hc/articles/6461420677527) based on recent activity * * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. * @privateRemarks * * This value would be 1 << 44, but bit shifting above 1 << 30 requires bigints */ UserFlags[UserFlags["Quarantined"] = 17592186044416] = "Quarantined"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. * @privateRemarks * * This value would be 1 << 50, but bit shifting above 1 << 30 requires bigints */ UserFlags[UserFlags["Collaborator"] = 1125899906842624] = "Collaborator"; /** * @unstable This user flag is currently not documented by Discord but has a known value which we will try to keep up to date. * @privateRemarks * * This value would be 1 << 51, but bit shifting above 1 << 30 requires bigints */ UserFlags[UserFlags["RestrictedCollaborator"] = 2251799813685248] = "RestrictedCollaborator"; })(UserFlags || (exports.UserFlags = UserFlags = {})); /** * https://discord.com/developers/docs/resources/user#user-object-premium-types */ var UserPremiumType; (function (UserPremiumType) { UserPremiumType[UserPremiumType["None"] = 0] = "None"; UserPremiumType[UserPremiumType["NitroClassic"] = 1] = "NitroClassic"; UserPremiumType[UserPremiumType["Nitro"] = 2] = "Nitro"; UserPremiumType[UserPremiumType["NitroBasic"] = 3] = "NitroBasic"; })(UserPremiumType || (exports.UserPremiumType = UserPremiumType = {})); var ConnectionService; (function (ConnectionService) { ConnectionService["AmazonMusic"] = "amazon-music"; ConnectionService["BattleNet"] = "battlenet"; ConnectionService["Bluesky"] = "bluesky"; ConnectionService["BungieNet"] = "bungie"; ConnectionService["Crunchyroll"] = "crunchyroll"; ConnectionService["Domain"] = "domain"; ConnectionService["eBay"] = "ebay"; ConnectionService["EpicGames"] = "epicgames"; ConnectionService["Facebook"] = "facebook"; ConnectionService["GitHub"] = "github"; ConnectionService["Instagram"] = "instagram"; ConnectionService["LeagueOfLegends"] = "leagueoflegends"; ConnectionService["Mastodon"] = "mastodon"; ConnectionService["PayPal"] = "paypal"; ConnectionService["PlayStationNetwork"] = "playstation"; ConnectionService["Reddit"] = "reddit"; ConnectionService["RiotGames"] = "riotgames"; ConnectionService["Spotify"] = "spotify"; ConnectionService["Skype"] = "skype"; ConnectionService["Steam"] = "steam"; ConnectionService["TikTok"] = "tiktok"; ConnectionService["Twitch"] = "twitch"; ConnectionService["X"] = "twitter"; ConnectionService["Xbox"] = "xbox"; ConnectionService["YouTube"] = "youtube"; })(ConnectionService || (exports.ConnectionService = ConnectionService = {})); var ConnectionVisibility; (function (ConnectionVisibility) { /** * Invisible to everyone except the user themselves */ ConnectionVisibility[ConnectionVisibility["None"] = 0] = "None"; /** * Visible to everyone */ ConnectionVisibility[ConnectionVisibility["Everyone"] = 1] = "Everyone"; })(ConnectionVisibility || (exports.ConnectionVisibility = ConnectionVisibility = {}));