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The most advanced framework for discord bots

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import { type GuildEmojiStructure } from '../../client/transformers'; import type { RESTPatchAPIGuildEmojiJSONBody, RESTPostAPIGuildEmojiJSONBody } from '../../types'; import type { ImageResolvable } from '../types/resolvables'; import type { OmitInsert } from '../types/util'; import { BaseShorter } from './base'; export declare class EmojiShorter extends BaseShorter { /** * Retrieves a list of emojis in the guild. * @param guildId The ID of the guild. * @param force Whether to force fetching emojis from the API even if they exist in the cache. * @returns A Promise that resolves to an array of emojis. */ list(guildId: string, force?: boolean): Promise<GuildEmojiStructure[]>; /** * Creates a new emoji in the guild. * @param guildId The ID of the guild. * @param body The data for creating the emoji. * @returns A Promise that resolves to the created emoji. */ create(guildId: string, body: OmitInsert<RESTPostAPIGuildEmojiJSONBody, 'image', { image: ImageResolvable; }>): Promise<GuildEmojiStructure>; /** * Fetches an emoji by its ID. * @param guildId The ID of the guild. * @param emojiId The ID of the emoji to fetch. * @param force Whether to force fetching the emoji from the API even if it exists in the cache. * @returns A Promise that resolves to the fetched emoji. */ fetch(guildId: string, emojiId: string, force?: boolean): Promise<GuildEmojiStructure>; /** * Deletes an emoji from the guild. * @param guildId The ID of the guild. * @param emojiId The ID of the emoji to delete. * @param reason The reason for deleting the emoji. */ delete(guildId: string, emojiId: string, reason?: string): Promise<void>; /** * Edits an emoji in the guild. * @param guildId The ID of the guild. * @param emojiId The ID of the emoji to edit. * @param body The data to update the emoji with. * @param reason The reason for editing the emoji. * @returns A Promise that resolves to the edited emoji. */ edit(guildId: string, emojiId: string, body: RESTPatchAPIGuildEmojiJSONBody, reason?: string): Promise<GuildEmojiStructure>; }