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sevm

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A Symbolic Ethereum Virtual Machine (EVM) bytecode decompiler & analyzer library & CLI

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.State = exports.Memory = exports.Stack = exports.ExecError = void 0; /** * Represents an `Error` due to an invalid symbolic state execution. */ class ExecError extends Error { } exports.ExecError = ExecError; /** * Represents the EVM stack of expressions `E`. * The stack is a list of expressions `E` elements used to store smart contract instruction inputs and outputs. * `E` represents the type of the symbolic elements in the stack. * * There is one stack created per **call context**, and it is destroyed when the call context ends. * When a new value is put on the stack, it is put on top, * and only the top values are used by the instructions. * The stack currently has a maximum limit of 1024 values. * All instructions interact with the stack, * but it can be directly manipulated with instructions like `PUSH1`, `POP`, `DUP1`, or `SWAP1`.[^1] * * [^1]: https://www.evm.codes/about#stack */ class Stack { constructor() { this.values = []; } /** * Creates a shallow copy of this `Stack`. * * @returns a new `Stack` with the same elements as `this` one. */ clone() { const stack = new Stack(); stack.values.push(...this.values); return stack; } /** * Returns the element at the top of the stack without removing it. */ get top() { return this.values[0]; } /** * Inserts the element `elem` at the top of the stack. * * @param elem the element to be inserted. * @throws `Error` when the stack reaches its maximum capacity of 1024 elements. */ push(elem) { if (this.values.length >= 1024) { throw new ExecError('Stack too deep'); } this.values.unshift(elem); } /** * Removes the top element from the stack and returns it. * * @returns the top element of the stack. * @throws `Error` when the stack is empty. */ pop() { if (this.values.length === 0) { throw new ExecError('POP with empty stack'); } // The non-null assertion operator `!` is needed here because the // guard `length === 0` does not track array's emptiness. // See https://github.com/microsoft/TypeScript/issues/30406. return this.values.shift(); } /** * Swaps the element at `position` with the top element of the stack. * * @param secondPosition the position of the element to be swapped. * @throws `Error` when `secondPosition` is not in the range [1, 16) or the element at `secondPosition` does not exist in this `Stack`. */ swap(secondPosition) { if (secondPosition < 1 || secondPosition > 16) { throw new ExecError('Unsupported position for swap operation'); } else if (!(secondPosition in this.values)) { throw new ExecError('Position not found for swap operation,'); } const firstValue = this.values[0]; const secondValue = this.values[secondPosition]; this.values[0] = secondValue; this.values[secondPosition] = firstValue; } } exports.Stack = Stack; /** * EVM memory is not persistent and is destroyed at the end of the call context. * At the start of a call context, memory is initialized to `0`. * Reading and Writing from memory is usually done with `MLOAD` and `MSTORE` instructions respectively, * but can also be accessed by other instructions like `CREATE` or `EXTCODECOPY`.[1] * * [1] https://www.evm.codes/about#memory */ class Memory { /** * Creates a new `Memory` with no locations set. */ constructor(_map = new Map()) { this._map = _map; /** * Defines the maximun size allowed to invalidate. */ this.maxInvalidateSizeAllowed = 32n * 1024n; } /** * Creates a shallow copy of this `Memory`. * That is, the `keys` are copied but the `values` are kept the same * for both `this` Memory and the `clone`d one. * * @returns a new `Memory` with the same elements as `this` one. */ clone() { return new this.constructor(new Map(this._map)); } /** * @returns `boolean` indicating whether a value in the specified `location` exists or not. */ has(location) { return this._map.has(location); } /** * Returns a specified value from the `Memory` object. * If the value stored at the provided `location` is an `object`, * then you will get a reference to that `object` and any change made to that `object` will effectively modify it inside the `Memory`. * * @returns Returns the value stored at the specified `location`. If no value is stored at the specified `location`, `undefined` is returned. */ get(location) { return this._map.get(location); } /** * Sets the new `value` at the specified `location`. * If a value at the same `location` already exists, the value will be updated. * * @returns the `this` `Memory` so calls can be chained. */ set(location, value) { this._map.set(location, value); return this; } /** * @returns the number of values stored in the `Memory`. */ get size() { return this._map.size; } /** * Returns an iterable of keys in the `Memory`. */ keys() { return this._map.keys(); } /** * Returns an iterable of location, value pairs for every entry in the `Memory`. */ entries() { return this._map.entries(); } /** * * @param offset * @param size * @param miss * @returns */ range(offset, size, miss) { const args = []; for (let i = offset; i < offset + size; i += 32n) { args.push(this.get(i) ?? miss(i)); } return args; } /** * Invalidates the whole memory region. * * That is, after `invalidateAll`, `get` with any argument will return `undefined`. */ invalidateAll() { this._map.clear(); } /** * Tries to invalidate the memory range indicated by `[offset, offset + size]`. * It can do so when both `offset` and `size` are reducible to `Val`, * and `size` is no greater than `maxInvalidateSizeAllowed`. * This last restriction is to avoid iterating over a large range. * * Otherwise, when `invalidateAll` is set clears the whole memory. * * @param offset the offset in memory to invalidate. * @param size the size to invalidate. * @param invalidateAll indicates to clear the whole memory in case neither `offset` nor `size` are not reducible to `Val`. */ invalidateRange(offset, size, invalidateAll = true) { offset = offset.eval(); size = size.eval(); if (offset.isVal() && size.isVal() && size.val <= this.maxInvalidateSizeAllowed) { for (let i = offset.val; i < offset.val + size.val; i += 32n) { this._map.delete(i); } } else if (invalidateAll) { this.invalidateAll(); } } } exports.Memory = Memory; /** * Represents the state of an EVM run with statements `S` and expressions `E`. */ class State { /** * * @param stack * @param memory * @param nlocals */ constructor(stack = new Stack(), memory = new Memory(), nlocals = 0) { this.stack = stack; this.memory = memory; this.nlocals = nlocals; /** * Indicates whether this `State` has been halted. */ this._halted = false; /** * The statements executed that lead to this `State`. */ this.stmts = []; } /** * Creates a detached clone from this `State`. * The cloned state only shallow copies both `stack` and `memory`, * while `stmts` will be empty and `halted` false. * * Note however the shallow copy means the structure of both `stack` and `memory` are cloned, * not their contents. * This means that any expression `E` in either the `stack` or `memory` * will be shared across instances if they are references. * * @returns a new `State` detached from this one. */ clone() { return new State(this.stack.clone(), this.memory.clone(), this.nlocals); } /** * Indicates whether this `State` has been halted. * * When `true`, no more execution should be allowed against this `State`. */ get halted() { return this._halted; } /** * The last statement in this `State`. */ get last() { return this.stmts.at(-1); } /** * Halts this `State`. * It adds `last` to `stmts` and sets `halted` to `true`. * * @param last The `S` that halts this `State`. */ halt(last) { if (this._halted) { throw new ExecError('State already halted'); } this.stmts.push(last); this._halted = true; } } exports.State = State; //# sourceMappingURL=state.js.map