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server-state-sync

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import State, { StateConfiguration } from './State'; import SocketClient from './SocketClient'; export default class StateManager<T, K> { states: Map<string, State<T, K>>; addState: (config: StateConfiguration<T, K>, identifier?: string | undefined) => string | null; removeState: (identifier: string) => boolean; connectToState: (socketClient: SocketClient<T, K>, stateIdentifier: string) => void; getStateValue(stateIdentifier: string): T | undefined; mutateState(stateIdentifier: string, updates: Partial<T>, clientInformation: K): Boolean; removeAllStates: () => void; }