server-state-sync
Version:
State synchronization between multiple clients
19 lines (18 loc) • 792 B
TypeScript
export default class Client<T> {
private socket;
private state;
private stateUpdateListeners;
constructor(endpoint: string, identifier: string, accessToken?: string);
addStateUpdateListener: (identifier: string, handler: (updates: Partial<T>, previousUpdates: Partial<T>) => void, properties?: Array<keyof T>) => void;
removeStateUpdateListener: (identifier: string) => void;
private onMessage;
connectToState: (stateIdentifier: string) => Promise<unknown>;
updateState: (updates: Partial<T>) => void;
onConnection: () => Promise<unknown>;
onError: () => Promise<unknown>;
getState: () => T;
private onStateUpdated;
private sendMesage;
private _onStateConnectionEstablished;
private _onStateConnectionError;
}