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server-state-sync

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export default class Client<T> { private socket; private state; private stateUpdateListeners; constructor(endpoint: string, identifier: string, accessToken?: string); addStateUpdateListener: (identifier: string, handler: (updates: Partial<T>, previousUpdates: Partial<T>) => void, properties?: Array<keyof T>) => void; removeStateUpdateListener: (identifier: string) => void; private onMessage; connectToState: (stateIdentifier: string) => Promise<unknown>; updateState: (updates: Partial<T>) => void; onConnection: () => Promise<unknown>; onError: () => Promise<unknown>; getState: () => T; private onStateUpdated; private sendMesage; private _onStateConnectionEstablished; private _onStateConnectionError; }