semantic-ui-react
Version:
The official Semantic-UI-React integration.
56 lines (44 loc) • 2.31 kB
JavaScript
import _inRange from "lodash-es/inRange";
import _first from "lodash-es/first";
import _invoke from "lodash-es/invoke";
import _isNil from "lodash-es/isNil";
import _some from "lodash-es/some";
/**
* Determines if a click's coordinates are within the bounds of a node.
*
* @see https://github.com/Semantic-Org/Semantic-UI-React/pull/2384
*
* @param {object} node - A DOM node.
* @param {object} e - A SyntheticEvent or DOM Event.
* @returns {boolean}
*/
var doesNodeContainClick = function doesNodeContainClick(node, e) {
if (_some([e, node], _isNil)) return false; // if there is an e.target and it is in the document, use a simple node.contains() check
if (e.target) {
_invoke(e.target, 'setAttribute', 'data-suir-click-target', true);
if (document.querySelector('[data-suir-click-target=true]')) {
_invoke(e.target, 'removeAttribute', 'data-suir-click-target');
return node.contains(e.target);
}
} // Below logic handles cases where the e.target is no longer in the document.
// The result of the click likely has removed the e.target node.
// Instead of node.contains(), we'll identify the click by X/Y position.
// return early if the event properties aren't available
// prevent measuring the node and repainting if we don't need to
var clientX = e.clientX,
clientY = e.clientY;
if (_some([clientX, clientY], _isNil)) return false; // false if the node is not visible
var clientRects = node.getClientRects(); // Heads Up!
// getClientRects returns a DOMRectList, not an array nor a plain object
// We explicitly avoid _.isEmpty and check .length to cover all possible shapes
if (!node.offsetWidth || !node.offsetHeight || !clientRects || !clientRects.length) return false; // false if the node doesn't have a valid bounding rect
var _first2 = _first(clientRects),
top = _first2.top,
bottom = _first2.bottom,
left = _first2.left,
right = _first2.right;
if (_some([top, bottom, left, right], _isNil)) return false; // we add a small decimal to the upper bound just to make it inclusive
// don't add an whole pixel (1) as the event/node values may be decimal sensitive
return _inRange(clientY, top, bottom + 0.001) && _inRange(clientX, left, right + 0.001);
};
export default doesNodeContainClick;