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selfbot-discord

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const Snowflake = require('../util/Snowflake'); const Permissions = require('../util/Permissions'); const util = require('util'); /** * Represents a role on Discord. */ class Role { constructor(guild, data) { /** * The client that instantiated the role * @name Role#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: guild.client }); /** * The guild that the role belongs to * @type {Guild} */ this.guild = guild; /** * Whether the role has been deleted * @type {boolean} */ this.deleted = false; if (data) this.setup(data); } setup(data) { /** * The ID of the role (unique to the guild it is part of) * @type {Snowflake} */ this.id = data.id; /** * The name of the role * @type {string} */ this.name = data.name; /** * The base 10 color of the role * @type {number} */ this.color = data.color; /** * If true, users that are part of this role will appear in a separate category in the users list * @type {boolean} */ this.hoist = data.hoist; /** * The position of the role from the API * @type {number} */ this.position = data.position; /** * The permissions bitfield of the role * @type {number} */ this.permissions = data.permissions; /** * Whether or not the role is managed by an external service * @type {boolean} */ this.managed = data.managed; /** * Whether or not the role can be mentioned by anyone * @type {boolean} */ this.mentionable = data.mentionable; } /** * The timestamp the role was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the role was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The hexadecimal version of the role color, with a leading hashtag * @type {string} * @readonly */ get hexColor() { let col = this.color.toString(16); while (col.length < 6) col = `0${col}`; return `#${col}`; } /** * The cached guild members that have this role * @type {Collection<Snowflake, GuildMember>} * @readonly */ get members() { return this.guild.members.filter(m => m.roles.has(this.id)); } /** * Whether the role is editable by the client user * @type {boolean} * @readonly */ get editable() { if (this.managed) return false; const clientMember = this.guild.member(this.client.user); if (!clientMember.permissions.has(Permissions.FLAGS.MANAGE_ROLES_OR_PERMISSIONS)) return false; return clientMember.highestRole.comparePositionTo(this) > 0; } /** * The position of the role in the role manager * @type {number} * @readonly */ get calculatedPosition() { const sorted = this.guild._sortedRoles; return sorted.array().indexOf(sorted.get(this.id)); } /** * Get an object mapping permission names to whether or not the role enables that permission. * @returns {Object<string, boolean>} * @example * // Print the serialized role permissions * console.log(role.serialize()); */ serialize() { return new Permissions(this.permissions).serialize(); } /** * Checks if the role has a permission. * @param {PermissionResolvable} permission Permission(s) to check for * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission * **(deprecated)** * @param {boolean} [checkAdmin] Whether to allow the administrator permission to override * (takes priority over `explicit`) * @returns {boolean} * @example * // See if a role can ban a member * if (role.hasPermission('BAN_MEMBERS')) { * console.log('This role can ban members'); * } else { * console.log('This role can\'t ban members'); * } */ hasPermission(permission, explicit = false, checkAdmin) { return new Permissions(this.permissions).has( permission, typeof checkAdmin !== 'undefined' ? checkAdmin : !explicit ); } /** * Checks if the role has all specified permissions. * @param {PermissionResolvable} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permissions * @returns {boolean} * @deprecated */ hasPermissions(permissions, explicit = false) { return new Permissions(this.permissions).has(permissions, !explicit); } /** * Compares this role's position to another role's. * @param {Role} role Role to compare to this one * @returns {number} Negative number if this role's position is lower (other role's is higher), * positive number if this one is higher (other's is lower), 0 if equal */ comparePositionTo(role) { return this.constructor.comparePositions(this, role); } /** * The data for a role. * @typedef {Object} RoleData * @property {string} [name] The name of the role * @property {ColorResolvable} [color] The color of the role, either a hex string or a base 10 number * @property {boolean} [hoist] Whether or not the role should be hoisted * @property {number} [position] The position of the role * @property {PermissionResolvable|number} [permissions] The permissions of the role * @property {boolean} [mentionable] Whether or not the role should be mentionable */ /** * Edits the role. * @param {RoleData} data The new data for the role * @param {string} [reason] The reason for editing this role * @returns {Promise<Role>} * @example * // Edit name of a role * role.edit({ name: 'New Name' }) * .then(updated => console.log(`Edited role name from ${role.name} to ${updated.name}`)) * .catch(console.error); */ edit(data, reason) { return this.client.rest.methods.updateGuildRole(this, data, reason); } /** * Set a new name for the role. * @param {string} name The new name of the role * @param {string} [reason] Reason for changing the role's name * @returns {Promise<Role>} * @example * // Set the name of the role * role.setName('New Name') * .then(updated => console.log(`Edited role name from ${role.name} to ${updated.name}`)) * .catch(console.error); */ setName(name, reason) { return this.edit({ name }, reason); } /** * Set a new color for the role. * @param {ColorResolvable} color The color of the role * @param {string} [reason] Reason for changing the role's color * @returns {Promise<Role>} * @example * // Set the color of a role * role.setColor('#FF0000') * .then(updated => console.log(`Set color of role to ${role.color}`)) * .catch(console.error); */ setColor(color, reason) { return this.edit({ color }, reason); } /** * Set whether or not the role should be hoisted. * @param {boolean} hoist Whether or not to hoist the role * @param {string} [reason] Reason for setting whether or not the role should be hoisted * @returns {Promise<Role>} * @example * // Set the hoist of the role * role.setHoist(true) * .then(updated => console.log(`Role hoisted: ${updated.hoist}`)) * .catch(console.error); */ setHoist(hoist, reason) { return this.edit({ hoist }, reason); } /** * Set the position of the role. * @param {number} position The position of the role * @param {boolean} [relative=false] Move the position relative to its current value * @returns {Promise<Role>} * @example * // Set the position of the role * role.setPosition(1) * .then(updated => console.log(`Role position: ${updated.position}`)) * .catch(console.error); */ setPosition(position, relative) { return this.guild.setRolePosition(this, position, relative).then(() => this); } /** * Set the permissions of the role. * @param {PermissionResolvable} permissions The permissions of the role * @param {string} [reason] Reason for changing the role's permissions * @returns {Promise<Role>} * @example * // Set the permissions of the role * role.setPermissions(['KICK_MEMBERS', 'BAN_MEMBERS']) * .then(updated => console.log(`Updated permissions to ${updated.permissions.bitfield}`)) * .catch(console.error); * @example * // Remove all permissions from a role * role.setPermissions(0) * .then(updated => console.log(`Updated permissions to ${updated.permissions.bitfield}`)) * .catch(console.error); */ setPermissions(permissions, reason) { return this.edit({ permissions }, reason); } /** * Set whether this role is mentionable. * @param {boolean} mentionable Whether this role should be mentionable * @param {string} [reason] Reason for setting whether or not this role should be mentionable * @returns {Promise<Role>} * @example * // Make the role mentionable * role.setMentionable(true, 'Role needs to be pinged') * .then(updated => console.log(`Role mentionable: ${updated.mentionable}`)) * .catch(console.error); */ setMentionable(mentionable, reason) { return this.edit({ mentionable }, reason); } /** * Deletes the role. * @param {string} [reason] Reason for deleting the role * @returns {Promise<Role>} * @example * // Delete a role * role.delete('The role needed to go') * .then(deleted => console.log(`Deleted role ${deleted.name}`)) * .catch(console.error); */ delete(reason) { return this.client.rest.methods.deleteGuildRole(this, reason); } /** * Whether this role equals another role. It compares all properties, so for most operations * it is advisable to just compare `role.id === role2.id` as it is much faster and is often * what most users need. * @param {Role} role Role to compare with * @returns {boolean} */ equals(role) { return role && this.id === role.id && this.name === role.name && this.color === role.color && this.hoist === role.hoist && this.position === role.position && this.permissions === role.permissions && this.managed === role.managed; } /** * When concatenated with a string, this automatically concatenates the role mention rather than the Role object. * @returns {string} */ toString() { if (this.id === this.guild.id) return '@everyone'; return `<@&${this.id}>`; } /** * Compares the positions of two roles. * @param {Role} role1 First role to compare * @param {Role} role2 Second role to compare * @returns {number} Negative number if the first role's position is lower (second role's is higher), * positive number if the first's is higher (second's is lower), 0 if equal */ static comparePositions(role1, role2) { if (role1.position === role2.position) return role2.id - role1.id; return role1.position - role2.position; } } Role.prototype.hasPermissions = util .deprecate(Role.prototype.hasPermissions, 'Role#hasPermissions is deprecated - use Role#hasPermission instead, it now takes an array'); module.exports = Role;