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const { ActivityFlags, Endpoints } = require('../util/Constants'); /** * The status of this presence: * * * **`online`** - user is online * * **`idle`** - user is AFK * * **`offline`** - user is offline or invisible * * **`dnd`** - user is in Do Not Disturb * @typedef {string} PresenceStatus */ /** * Represents a user's presence. */ class Presence { constructor(data = {}, client) { Object.defineProperty(this, 'client', { value: client }); /** * The status of this presence: * @type {PresenceStatus} */ this.status = data.status || 'offline'; /** * The game that the user is playing * @type {?Game} */ this.game = data.game ? new Game(data.game, this) : null; /** * The devices this presence is on * @type {?object} * @property {PresenceStatus} web * @property {PresenceStatus} mobile * @property {PresenceStatus} desktop */ this.clientStatus = data.client_status || null; } update(data) { this.status = data.status || this.status; this.game = data.game ? new Game(data.game, this) : null; this.clientStatus = data.client_status || null; } /** * Whether this presence is equal to another * @param {Presence} presence The presence to compare with * @returns {boolean} */ equals(presence) { return this === presence || ( presence && this.status === presence.status && (this.game ? this.game.equals(presence.game) : !presence.game) && this.clientStatus.web === presence.clientStatus.web && this.clientStatus.mobile === presence.clientStatus.mobile && this.clientStatus.desktop === presence.clientStatus.desktop ); } } /** * Represents a game that is part of a user's presence. */ class Game { constructor(data, presence) { Object.defineProperty(this, 'presence', { value: presence }); /** * The name of the game being played * @type {string} */ this.name = data.name; /** * The type of the game status, its possible values: * - 0: Playing * - 1: Streaming * - 2: Listening * - 3: Watching * @type {number} */ this.type = data.type; /** * If the game is being streamed, a link to the stream * @type {?string} */ this.url = data.url || null; /** * Details about the activity * @type {?string} */ this.details = data.details || null; /** * State of the activity * @type {?string} */ this.state = data.state || null; /** * Application ID associated with this activity * @type {?Snowflake} */ this.applicationID = data.application_id || null; /** * Timestamps for the activity * @type {?Object} * @prop {?Date} start When the activity started * @prop {?Date} end When the activity will end */ this.timestamps = data.timestamps ? { start: data.timestamps.start ? new Date(Number(data.timestamps.start)) : null, end: data.timestamps.end ? new Date(Number(data.timestamps.end)) : null, } : null; /** * Party of the activity * @type {?Object} * @prop {?string} id ID of the party * @prop {number[]} size Size of the party as `[current, max]` */ this.party = data.party || null; /** * Assets for rich presence * @type {?RichPresenceAssets} */ this.assets = data.assets ? new RichPresenceAssets(this, data.assets) : null; this.syncID = data.sync_id; this._flags = data.flags; } get flags() { const flags = []; for (const [name, flag] of Object.entries(ActivityFlags)) { if ((this._flags & flag) === flag) flags.push(name); } return flags; } /** * Whether or not the game is being streamed * @type {boolean} * @readonly */ get streaming() { return this.type === 1; } /** * When concatenated with a string, this automatically returns the game's name instead of the Game object. * @returns {string} */ toString() { return this.name; } /** * Whether this game is equal to another game * @param {Game} game The game to compare with * @returns {boolean} */ equals(game) { return this === game || ( game && this.name === game.name && this.type === game.type && this.url === game.url ); } } /** * Assets for a rich presence */ class RichPresenceAssets { constructor(game, assets) { Object.defineProperty(this, 'game', { value: game }); /** * Hover text for the large image * @type {?string} */ this.largeText = assets.large_text || null; /** * Hover text for the small image * @type {?string} */ this.smallText = assets.small_text || null; /** * ID of the large image asset * @type {?Snowflake} */ this.largeImage = assets.large_image || null; /** * ID of the small image asset * @type {?Snowflake} */ this.smallImage = assets.small_image || null; } /** * The URL of the small image asset * @type {?string} * @readonly */ get smallImageURL() { if (!this.smallImage) return null; return Endpoints.CDN(this.game.presence.client.options.http.cdn) .AppAsset(this.game.applicationID, this.smallImage); } /** * The URL of the large image asset * @type {?string} * @readonly */ get largeImageURL() { if (!this.largeImage) return null; if (/^spotify:/.test(this.largeImage)) { return `https://i.scdn.co/image/${this.largeImage.slice(8)}`; } return Endpoints.CDN(this.game.presence.client.options.http.cdn) .AppAsset(this.game.applicationID, this.largeImage); } } exports.Presence = Presence; exports.Game = Game; exports.RichPresenceAssets = RichPresenceAssets;