selfbot-discord
Version:
Module discord.js v11 modifié
283 lines (249 loc) • 8.27 kB
JavaScript
const childProcess = require('child_process');
const EventEmitter = require('events');
const path = require('path');
const Util = require('../util/Util');
/**
* Represents a Shard spawned by the ShardingManager.
*/
class Shard extends EventEmitter {
/**
* @param {ShardingManager} manager The sharding manager
* @param {number} id The ID of this shard
* @param {Array} [args=[]] Command line arguments to pass to the script
*/
constructor(manager, id, args = []) {
super();
/**
* Manager that created the shard
* @type {ShardingManager}
*/
this.manager = manager;
/**
* ID of the shard
* @type {number}
*/
this.id = id;
/**
* The environment variables for the shard
* @type {Object}
*/
this.env = Object.assign({}, process.env, {
SHARD_ID: this.id,
SHARD_COUNT: this.manager.totalShards,
CLIENT_TOKEN: this.manager.token,
});
/**
* Whether the shard's {@link Client} is ready
* @type {boolean}
*/
this.ready = false;
this._evals = new Map();
this._fetches = new Map();
/**
* Listener function for the {@link ChildProcess}' `exit` event
* @type {Function}
* @private
*/
this._exitListener = this._handleExit.bind(this, undefined);
/**
* Process of the shard
* @type {ChildProcess}
*/
this.process = null;
this.spawn(args);
}
/**
* Forks a child process for the shard.
* <warn>You should not need to call this manually.</warn>
* @param {Array} [args=this.manager.args] Command line arguments to pass to the script
* @param {Array} [execArgv=this.manager.execArgv] Command line arguments to pass to the process executable
* @returns {ChildProcess}
*/
spawn(args = this.manager.args, execArgv = this.manager.execArgv) {
this.process = childProcess.fork(path.resolve(this.manager.file), args, {
env: this.env, execArgv,
})
.on('exit', this._exitListener)
.on('message', this._handleMessage.bind(this));
/**
* Emitted upon the creation of the shard's child process.
* @event Shard#spawn
* @param {ChildProcess} process Child process that was created
*/
this.emit('spawn', this.process);
return new Promise((resolve, reject) => {
this.once('ready', resolve);
this.once('disconnect', () => reject(new Error(`Shard ${this.id}'s Client disconnected before becoming ready.`)));
this.once('death', () => reject(new Error(`Shard ${this.id}'s process exited before its Client became ready.`)));
setTimeout(() => reject(new Error(`Shard ${this.id}'s Client took too long to become ready.`)), 30000);
}).then(() => this.process);
}
/**
* Immediately kills the shard's process and does not restart it.
*/
kill() {
this.process.removeListener('exit', this._exitListener);
this.process.kill();
this._handleExit(false);
}
/**
* Kills and restarts the shard's process.
* @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds)
* @returns {Promise<ChildProcess>}
*/
respawn(delay = 500) {
this.kill();
if (delay > 0) return Util.delayFor(delay).then(() => this.spawn());
return this.spawn();
}
/**
* Sends a message to the shard's process.
* @param {*} message Message to send to the shard
* @returns {Promise<Shard>}
*/
send(message) {
return new Promise((resolve, reject) => {
this.process.send(message, err => {
if (err) reject(err); else resolve(this);
});
});
}
/**
* Fetches a client property value of the shard.
* @param {string} prop Name of the client property to get, using periods for nesting
* @returns {Promise<*>}
* @example
* shard.fetchClientValue('guilds.size')
* .then(count => console.log(`${count} guilds in shard ${shard.id}`))
* .catch(console.error);
*/
fetchClientValue(prop) {
if (this._fetches.has(prop)) return this._fetches.get(prop);
const promise = new Promise((resolve, reject) => {
const listener = message => {
if (!message || message._fetchProp !== prop) return;
this.process.removeListener('message', listener);
this._fetches.delete(prop);
resolve(message._result);
};
this.process.on('message', listener);
this.send({ _fetchProp: prop }).catch(err => {
this.process.removeListener('message', listener);
this._fetches.delete(prop);
reject(err);
});
});
this._fetches.set(prop, promise);
return promise;
}
/**
* Evaluates a script on the shard, in the context of the client.
* @param {string} script JavaScript to run on the shard
* @returns {Promise<*>} Result of the script execution
*/
eval(script) {
if (this._evals.has(script)) return this._evals.get(script);
const promise = new Promise((resolve, reject) => {
const listener = message => {
if (!message || message._eval !== script) return;
this.process.removeListener('message', listener);
this._evals.delete(script);
if (!message._error) resolve(message._result); else reject(Util.makeError(message._error));
};
this.process.on('message', listener);
this.send({ _eval: script }).catch(err => {
this.process.removeListener('message', listener);
this._evals.delete(script);
reject(err);
});
});
this._evals.set(script, promise);
return promise;
}
/**
* Handles an IPC message.
* @param {*} message Message received
* @private
*/
_handleMessage(message) {
if (message) {
// Shard is ready
if (message._ready) {
this.ready = true;
/**
* Emitted upon the shard's {@link Client#ready} event.
* @event Shard#ready
*/
this.emit('ready');
return;
}
// Shard has disconnected
if (message._disconnect) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#disconnect} event.
* @event Shard#disconnect
*/
this.emit('disconnect');
return;
}
// Shard is attempting to reconnect
if (message._reconnecting) {
this.ready = false;
/**
* Emitted upon the shard's {@link Client#reconnecting} event.
* @event Shard#reconnecting
*/
this.emit('reconnecting');
return;
}
// Shard is requesting a property fetch
if (message._sFetchProp) {
this.manager.fetchClientValues(message._sFetchProp).then(
results => this.send({ _sFetchProp: message._sFetchProp, _result: results }),
err => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) })
);
return;
}
// Shard is requesting an eval broadcast
if (message._sEval) {
this.manager.broadcastEval(message._sEval).then(
results => this.send({ _sEval: message._sEval, _result: results }),
err => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) })
);
return;
}
}
/**
* Emitted upon recieving a message from a shard.
* @event ShardingManager#message
* @param {Shard} shard Shard that sent the message
* @param {*} message Message that was received
*/
this.manager.emit('message', this, message);
/**
* Emitted upon recieving a message from the child process.
* @event Shard#message
* @param {*} message Message that was received
*/
this.emit('message', message);
}
/**
* Handles the shard's process exiting.
* @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again
* @private
*/
_handleExit(respawn = this.manager.respawn) {
/**
* Emitted upon the shard's child process exiting.
* @event Shard#death
* @param {ChildProcess} process Child process that exited
*/
this.emit('death', this.process);
this.process = null;
this._evals.clear();
this._fetches.clear();
if (respawn) this.manager.createShard(this.id);
}
}
module.exports = Shard;