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selfbot-discord

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const childProcess = require('child_process'); const EventEmitter = require('events'); const path = require('path'); const Util = require('../util/Util'); /** * Represents a Shard spawned by the ShardingManager. */ class Shard extends EventEmitter { /** * @param {ShardingManager} manager The sharding manager * @param {number} id The ID of this shard * @param {Array} [args=[]] Command line arguments to pass to the script */ constructor(manager, id, args = []) { super(); /** * Manager that created the shard * @type {ShardingManager} */ this.manager = manager; /** * ID of the shard * @type {number} */ this.id = id; /** * The environment variables for the shard * @type {Object} */ this.env = Object.assign({}, process.env, { SHARD_ID: this.id, SHARD_COUNT: this.manager.totalShards, CLIENT_TOKEN: this.manager.token, }); /** * Whether the shard's {@link Client} is ready * @type {boolean} */ this.ready = false; this._evals = new Map(); this._fetches = new Map(); /** * Listener function for the {@link ChildProcess}' `exit` event * @type {Function} * @private */ this._exitListener = this._handleExit.bind(this, undefined); /** * Process of the shard * @type {ChildProcess} */ this.process = null; this.spawn(args); } /** * Forks a child process for the shard. * <warn>You should not need to call this manually.</warn> * @param {Array} [args=this.manager.args] Command line arguments to pass to the script * @param {Array} [execArgv=this.manager.execArgv] Command line arguments to pass to the process executable * @returns {ChildProcess} */ spawn(args = this.manager.args, execArgv = this.manager.execArgv) { this.process = childProcess.fork(path.resolve(this.manager.file), args, { env: this.env, execArgv, }) .on('exit', this._exitListener) .on('message', this._handleMessage.bind(this)); /** * Emitted upon the creation of the shard's child process. * @event Shard#spawn * @param {ChildProcess} process Child process that was created */ this.emit('spawn', this.process); return new Promise((resolve, reject) => { this.once('ready', resolve); this.once('disconnect', () => reject(new Error(`Shard ${this.id}'s Client disconnected before becoming ready.`))); this.once('death', () => reject(new Error(`Shard ${this.id}'s process exited before its Client became ready.`))); setTimeout(() => reject(new Error(`Shard ${this.id}'s Client took too long to become ready.`)), 30000); }).then(() => this.process); } /** * Immediately kills the shard's process and does not restart it. */ kill() { this.process.removeListener('exit', this._exitListener); this.process.kill(); this._handleExit(false); } /** * Kills and restarts the shard's process. * @param {number} [delay=500] How long to wait between killing the process and restarting it (in milliseconds) * @returns {Promise<ChildProcess>} */ respawn(delay = 500) { this.kill(); if (delay > 0) return Util.delayFor(delay).then(() => this.spawn()); return this.spawn(); } /** * Sends a message to the shard's process. * @param {*} message Message to send to the shard * @returns {Promise<Shard>} */ send(message) { return new Promise((resolve, reject) => { this.process.send(message, err => { if (err) reject(err); else resolve(this); }); }); } /** * Fetches a client property value of the shard. * @param {string} prop Name of the client property to get, using periods for nesting * @returns {Promise<*>} * @example * shard.fetchClientValue('guilds.size') * .then(count => console.log(`${count} guilds in shard ${shard.id}`)) * .catch(console.error); */ fetchClientValue(prop) { if (this._fetches.has(prop)) return this._fetches.get(prop); const promise = new Promise((resolve, reject) => { const listener = message => { if (!message || message._fetchProp !== prop) return; this.process.removeListener('message', listener); this._fetches.delete(prop); resolve(message._result); }; this.process.on('message', listener); this.send({ _fetchProp: prop }).catch(err => { this.process.removeListener('message', listener); this._fetches.delete(prop); reject(err); }); }); this._fetches.set(prop, promise); return promise; } /** * Evaluates a script on the shard, in the context of the client. * @param {string} script JavaScript to run on the shard * @returns {Promise<*>} Result of the script execution */ eval(script) { if (this._evals.has(script)) return this._evals.get(script); const promise = new Promise((resolve, reject) => { const listener = message => { if (!message || message._eval !== script) return; this.process.removeListener('message', listener); this._evals.delete(script); if (!message._error) resolve(message._result); else reject(Util.makeError(message._error)); }; this.process.on('message', listener); this.send({ _eval: script }).catch(err => { this.process.removeListener('message', listener); this._evals.delete(script); reject(err); }); }); this._evals.set(script, promise); return promise; } /** * Handles an IPC message. * @param {*} message Message received * @private */ _handleMessage(message) { if (message) { // Shard is ready if (message._ready) { this.ready = true; /** * Emitted upon the shard's {@link Client#ready} event. * @event Shard#ready */ this.emit('ready'); return; } // Shard has disconnected if (message._disconnect) { this.ready = false; /** * Emitted upon the shard's {@link Client#disconnect} event. * @event Shard#disconnect */ this.emit('disconnect'); return; } // Shard is attempting to reconnect if (message._reconnecting) { this.ready = false; /** * Emitted upon the shard's {@link Client#reconnecting} event. * @event Shard#reconnecting */ this.emit('reconnecting'); return; } // Shard is requesting a property fetch if (message._sFetchProp) { this.manager.fetchClientValues(message._sFetchProp).then( results => this.send({ _sFetchProp: message._sFetchProp, _result: results }), err => this.send({ _sFetchProp: message._sFetchProp, _error: Util.makePlainError(err) }) ); return; } // Shard is requesting an eval broadcast if (message._sEval) { this.manager.broadcastEval(message._sEval).then( results => this.send({ _sEval: message._sEval, _result: results }), err => this.send({ _sEval: message._sEval, _error: Util.makePlainError(err) }) ); return; } } /** * Emitted upon recieving a message from a shard. * @event ShardingManager#message * @param {Shard} shard Shard that sent the message * @param {*} message Message that was received */ this.manager.emit('message', this, message); /** * Emitted upon recieving a message from the child process. * @event Shard#message * @param {*} message Message that was received */ this.emit('message', message); } /** * Handles the shard's process exiting. * @param {boolean} [respawn=this.manager.respawn] Whether to spawn the shard again * @private */ _handleExit(respawn = this.manager.respawn) { /** * Emitted upon the shard's child process exiting. * @event Shard#death * @param {ChildProcess} process Child process that exited */ this.emit('death', this.process); this.process = null; this._evals.clear(); this._fetches.clear(); if (respawn) this.manager.createShard(this.id); } } module.exports = Shard;