selfbot-discord
Version:
Module discord.js v11 modifié
53 lines (43 loc) • 1.86 kB
JavaScript
const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
const Util = require('../../../../util/Util');
class VoiceStateUpdateHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
const guild = client.guilds.get(data.guild_id);
if (guild) {
const member = guild.members.get(data.user_id);
if (member) {
const oldVoiceChannelMember = Util.cloneObject(member);
if (member.voiceChannel && member.voiceChannel.id !== data.channel_id) {
member.voiceChannel.members.delete(oldVoiceChannelMember.id);
}
// If the member left the voice channel, unset their speaking property
if (!data.channel_id) member.speaking = null;
if (member.user.id === client.user.id && data.channel_id) {
client.emit('self.voiceStateUpdate', data);
}
const newChannel = client.channels.get(data.channel_id);
if (newChannel) {
newChannel.members.set(member.id, member);
member.guild.channels.set(data.channel_id, newChannel);
}
member.serverMute = data.mute;
member.serverDeaf = data.deaf;
member.selfMute = data.self_mute;
member.selfDeaf = data.self_deaf;
member.voiceSessionID = data.session_id;
member.voiceChannelID = data.channel_id;
client.emit(Constants.Events.VOICE_STATE_UPDATE, oldVoiceChannelMember, member);
}
}
}
}
/**
* Emitted whenever a user changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
* @event Client#voiceStateUpdate
* @param {GuildMember} oldMember The member before the voice state update
* @param {GuildMember} newMember The member after the voice state update
*/
module.exports = VoiceStateUpdateHandler;