selfbot-discord
Version:
Module discord.js v11 modifié
111 lines (97 loc) • 5.59 kB
JavaScript
const Constants = require('../../../util/Constants');
const BeforeReadyWhitelist = [
Constants.WSEvents.READY,
Constants.WSEvents.RESUMED,
Constants.WSEvents.GUILD_CREATE,
Constants.WSEvents.GUILD_DELETE,
Constants.WSEvents.GUILD_MEMBERS_CHUNK,
Constants.WSEvents.GUILD_MEMBER_ADD,
Constants.WSEvents.GUILD_MEMBER_REMOVE,
];
class WebSocketPacketManager {
constructor(connection) {
this.ws = connection;
this.handlers = {};
this.queue = [];
this.register(Constants.WSEvents.READY, require('./handlers/Ready'));
this.register(Constants.WSEvents.RESUMED, require('./handlers/Resumed'));
this.register(Constants.WSEvents.GUILD_CREATE, require('./handlers/GuildCreate'));
this.register(Constants.WSEvents.GUILD_DELETE, require('./handlers/GuildDelete'));
this.register(Constants.WSEvents.GUILD_UPDATE, require('./handlers/GuildUpdate'));
this.register(Constants.WSEvents.GUILD_BAN_ADD, require('./handlers/GuildBanAdd'));
this.register(Constants.WSEvents.GUILD_BAN_REMOVE, require('./handlers/GuildBanRemove'));
this.register(Constants.WSEvents.GUILD_MEMBER_ADD, require('./handlers/GuildMemberAdd'));
this.register(Constants.WSEvents.GUILD_MEMBER_REMOVE, require('./handlers/GuildMemberRemove'));
this.register(Constants.WSEvents.GUILD_MEMBER_UPDATE, require('./handlers/GuildMemberUpdate'));
this.register(Constants.WSEvents.GUILD_ROLE_CREATE, require('./handlers/GuildRoleCreate'));
this.register(Constants.WSEvents.GUILD_ROLE_DELETE, require('./handlers/GuildRoleDelete'));
this.register(Constants.WSEvents.GUILD_ROLE_UPDATE, require('./handlers/GuildRoleUpdate'));
this.register(Constants.WSEvents.GUILD_EMOJIS_UPDATE, require('./handlers/GuildEmojisUpdate'));
this.register(Constants.WSEvents.GUILD_MEMBERS_CHUNK, require('./handlers/GuildMembersChunk'));
this.register(Constants.WSEvents.GUILD_INTEGRATIONS_UPDATE, require('./handlers/GuildIntegrationsUpdate'));
this.register(Constants.WSEvents.CHANNEL_CREATE, require('./handlers/ChannelCreate'));
this.register(Constants.WSEvents.CHANNEL_DELETE, require('./handlers/ChannelDelete'));
this.register(Constants.WSEvents.CHANNEL_UPDATE, require('./handlers/ChannelUpdate'));
this.register(Constants.WSEvents.CHANNEL_PINS_UPDATE, require('./handlers/ChannelPinsUpdate'));
this.register(Constants.WSEvents.PRESENCE_UPDATE, require('./handlers/PresenceUpdate'));
this.register(Constants.WSEvents.USER_UPDATE, require('./handlers/UserUpdate'));
this.register(Constants.WSEvents.USER_NOTE_UPDATE, require('./handlers/UserNoteUpdate'));
this.register(Constants.WSEvents.USER_SETTINGS_UPDATE, require('./handlers/UserSettingsUpdate'));
this.register(Constants.WSEvents.USER_GUILD_SETTINGS_UPDATE, require('./handlers/UserGuildSettingsUpdate'));
this.register(Constants.WSEvents.VOICE_STATE_UPDATE, require('./handlers/VoiceStateUpdate'));
this.register(Constants.WSEvents.TYPING_START, require('./handlers/TypingStart'));
this.register(Constants.WSEvents.MESSAGE_CREATE, require('./handlers/MessageCreate'));
this.register(Constants.WSEvents.MESSAGE_DELETE, require('./handlers/MessageDelete'));
this.register(Constants.WSEvents.MESSAGE_UPDATE, require('./handlers/MessageUpdate'));
this.register(Constants.WSEvents.MESSAGE_DELETE_BULK, require('./handlers/MessageDeleteBulk'));
this.register(Constants.WSEvents.VOICE_SERVER_UPDATE, require('./handlers/VoiceServerUpdate'));
this.register(Constants.WSEvents.GUILD_SYNC, require('./handlers/GuildSync'));
this.register(Constants.WSEvents.RELATIONSHIP_ADD, require('./handlers/RelationshipAdd'));
this.register(Constants.WSEvents.RELATIONSHIP_REMOVE, require('./handlers/RelationshipRemove'));
this.register(Constants.WSEvents.MESSAGE_REACTION_ADD, require('./handlers/MessageReactionAdd'));
this.register(Constants.WSEvents.MESSAGE_REACTION_REMOVE, require('./handlers/MessageReactionRemove'));
this.register(Constants.WSEvents.MESSAGE_REACTION_REMOVE_ALL, require('./handlers/MessageReactionRemoveAll'));
this.register(Constants.WSEvents.WEBHOOKS_UPDATE, require('./handlers/WebhooksUpdate'));
}
get client() {
return this.ws.client;
}
register(event, Handler) {
this.handlers[event] = new Handler(this);
}
handleQueue() {
this.queue.forEach((element, index) => {
this.handle(this.queue[index], true);
this.queue.splice(index, 1);
});
}
handle(packet, queue = false) {
if (packet.op === Constants.OPCodes.HEARTBEAT_ACK) {
this.ws.client._pong(this.ws.client._pingTimestamp);
this.ws.lastHeartbeatAck = true;
this.ws.client.emit('debug', 'Heartbeat acknowledged');
} else if (packet.op === Constants.OPCodes.HEARTBEAT) {
this.client.ws.send({
op: Constants.OPCodes.HEARTBEAT,
d: this.client.ws.sequence,
});
this.ws.client.emit('debug', 'Received gateway heartbeat');
}
if (this.ws.status === Constants.Status.RECONNECTING) {
this.ws.reconnecting = false;
this.ws.checkIfReady();
}
this.ws.setSequence(packet.s);
if (this.ws.disabledEvents[packet.t] !== undefined) return false;
if (this.ws.status !== Constants.Status.READY) {
if (BeforeReadyWhitelist.indexOf(packet.t) === -1) {
this.queue.push(packet);
return false;
}
}
if (!queue && this.queue.length > 0) this.handleQueue();
if (this.handlers[packet.t]) return this.handlers[packet.t].handle(packet);
return false;
}
}
module.exports = WebSocketPacketManager;