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const Action = require('./Action'); const Constants = require('../../util/Constants'); const Util = require('../../util/Util'); class GuildUpdateAction extends Action { handle(data) { const client = this.client; const guild = client.guilds.get(data.id); if (guild) { const oldGuild = Util.cloneObject(guild); guild.setup(data); client.emit(Constants.Events.GUILD_UPDATE, oldGuild, guild); return { old: oldGuild, updated: guild, }; } return { old: null, updated: null, }; } } /** * Emitted whenever a guild is updated - e.g. name change. * @event Client#guildUpdate * @param {Guild} oldGuild The guild before the update * @param {Guild} newGuild The guild after the update */ module.exports = GuildUpdateAction;