selfbot-discord
Version:
Module discord.js v11 modifié
179 lines (156 loc) • 5.76 kB
JavaScript
const Constants = require('../util/Constants');
const Util = require('../util/Util');
const Guild = require('../structures/Guild');
const User = require('../structures/User');
const Emoji = require('../structures/Emoji');
const GuildChannel = require('../structures/GuildChannel');
const TextChannel = require('../structures/TextChannel');
const VoiceChannel = require('../structures/VoiceChannel');
const CategoryChannel = require('../structures/CategoryChannel');
const NewsChannel = require('../structures/NewsChannel');
const StoreChannel = require('../structures/StoreChannel');
const DMChannel = require('../structures/DMChannel');
const GroupDMChannel = require('../structures/GroupDMChannel');
class ClientDataManager {
constructor(client) {
this.client = client;
}
get pastReady() {
return this.client.ws.connection.status === Constants.Status.READY;
}
newGuild(data) {
const already = this.client.guilds.has(data.id);
const guild = new Guild(this.client, data);
this.client.guilds.set(guild.id, guild);
if (this.pastReady && !already) {
/**
* Emitted whenever the client joins a guild.
* @event Client#guildCreate
* @param {Guild} guild The created guild
*/
if (this.client.options.fetchAllMembers) {
guild.fetchMembers().then(() => { this.client.emit(Constants.Events.GUILD_CREATE, guild); });
} else {
this.client.emit(Constants.Events.GUILD_CREATE, guild);
}
}
return guild;
}
newUser(data, cache = true) {
if (this.client.users.has(data.id)) return this.client.users.get(data.id);
const user = new User(this.client, data);
if (cache) this.client.users.set(user.id, user);
return user;
}
newChannel(data, guild) {
const already = this.client.channels.has(data.id);
let channel;
if (data.type === Constants.ChannelTypes.DM) {
channel = new DMChannel(this.client, data);
} else if (data.type === Constants.ChannelTypes.GROUP_DM) {
channel = new GroupDMChannel(this.client, data);
} else {
guild = guild || this.client.guilds.get(data.guild_id);
if (already) {
channel = this.client.channels.get(data.id);
} else if (guild) {
switch (data.type) {
case Constants.ChannelTypes.TEXT:
channel = new TextChannel(guild, data);
break;
case Constants.ChannelTypes.VOICE:
channel = new VoiceChannel(guild, data);
break;
case Constants.ChannelTypes.CATEGORY:
channel = new CategoryChannel(guild, data);
break;
case Constants.ChannelTypes.NEWS:
channel = new NewsChannel(guild, data);
break;
case Constants.ChannelTypes.STORE:
channel = new StoreChannel(guild, data);
break;
}
if (channel) guild.channels.set(channel.id, channel);
}
}
if (channel && !already) {
if (this.pastReady) this.client.emit(Constants.Events.CHANNEL_CREATE, channel);
this.client.channels.set(channel.id, channel);
return channel;
} else if (already) {
return channel;
}
return null;
}
newEmoji(data, guild) {
const already = guild.emojis.has(data.id);
if (data && !already) {
let emoji = new Emoji(guild, data);
this.client.emit(Constants.Events.GUILD_EMOJI_CREATE, emoji);
guild.emojis.set(emoji.id, emoji);
return emoji;
} else if (already) {
return guild.emojis.get(data.id);
}
return null;
}
async newRelation(data) {
if (data) {
let user = this.client.users.has(data.id) ? this.client.users.get(data.id) : this.newUser(data.user);
let type = Constants.RelationshipTypes[data.type] || data.type;
let relation = {
id: data.id,
type,
user
}
// if (!relation.user?.id) relation.user = await this.client.fetchUser(data.id).catch(console.error);
this.client.emit(Constants.Events.RELATIONSHIP_ADD, relation);
return relation;
} else return null;
}
killEmoji(emoji) {
if (!(emoji instanceof Emoji && emoji.guild)) return;
this.client.emit(Constants.Events.GUILD_EMOJI_DELETE, emoji);
emoji.guild.emojis.delete(emoji.id);
}
async killRelation(data) {
let user = this.client.users.has(data.id) ? this.client.users.get(data.id) : this.newUser(data.id);
let type = Constants.RelationshipTypes[data.type] || data.type;
let relation = {
id: data.id,
type,
user
}
if (!relation.user.id) relation.user = await this.client.fetchUser(data.id);
this.client.emit(Constants.Events.RELATIONSHIP_REMOVE, relation);
return relation;
}
killGuild(guild) {
const already = this.client.guilds.has(guild.id);
this.client.guilds.delete(guild.id);
if (already && this.pastReady) this.client.emit(Constants.Events.GUILD_DELETE, guild);
}
killUser(user) {
this.client.users.delete(user.id);
}
killChannel(channel) {
this.client.channels.delete(channel.id);
if (channel instanceof GuildChannel) channel.guild.channels.delete(channel.id);
}
updateGuild(currentGuild, newData) {
const oldGuild = Util.cloneObject(currentGuild);
currentGuild.setup(newData);
if (this.pastReady) this.client.emit(Constants.Events.GUILD_UPDATE, oldGuild, currentGuild);
}
updateChannel(currentChannel, newData) {
currentChannel.setup(newData);
}
updateEmoji(currentEmoji, newData) {
const oldEmoji = Util.cloneObject(currentEmoji);
currentEmoji.setup(newData);
this.client.emit(Constants.Events.GUILD_EMOJI_UPDATE, oldEmoji, currentEmoji);
return currentEmoji;
}
}
module.exports = ClientDataManager;