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1. numgen * GitHub - 5 + [numgen](https://github.com/gamtiq/numgen) - Creates objects that generate number sequences _repository_: [https://github.com/gamtiq/numgen.git](https://github.com/gamtiq/numgen.git) _language_: JavaScript + [numgen](https://github.com/grancier/numgen) _repository_: [https://github.com/grancier/numgen.git](https://github.com/grancier/numgen.git) _language_: C + [NumGen](https://github.com/scryan7371/NumGen) - A number generating mobile app to use for awarding prizes at user groups _repository_: [https://github.com/scryan7371/NumGen.git](https://github.com/scryan7371/NumGen.git) _language_: JavaScript _stars_: 1 + [gamtiq-numgen](https://github.com/npmcomponent/gamtiq-numgen) _repository_: [https://github.com/npmcomponent/gamtiq-numgen.git](https://github.com/npmcomponent/gamtiq-numgen.git) _language_: JavaScript + [C-Sharp-NumGen](https://github.com/CirnoTheGenius/C-Sharp-NumGen) - Written in C# _repository_: [https://github.com/CirnoTheGenius/C-Sharp-NumGen.git](https://github.com/CirnoTheGenius/C-Sharp-NumGen.git) _language_: C# * NPM - 1 + [numgen](https://npmjs.org/package/numgen) - Creates objects that generate number sequences _keywords_: number sequence generator _version_: 0.0.3 * Bower - 1 + [numgen](https://github.com/gamtiq/numgen) - Creates objects that generate number sequences _keywords_: number sequence generator _version_: 0.0.3 _repository_: [git://github.com/gamtiq/numgen.git](git://github.com/gamtiq/numgen.git) _license_: MIT * Grunt numgen is not found. * JSter - 1 + [numgen](https://github.com/gamtiq/numgen) - Creates objects that generate number sequences _keywords_: Fibonacci generator number progression sequence _repository_: [https://github.com/gamtiq/numgen.git](https://github.com/gamtiq/numgen.git) * MicroJS - 1 + [numgen](https://github.com/gamtiq/numgen) - Creates objects that generate number sequences. _keywords_: number sequence generator progression Fibonacci * CDNJS numgen is not found. 2. three * GitHub - 5 + [three.js](http://threejs.org/) - JavaScript 3D library. _repository_: [https://github.com/mrdoob/three.js.git](https://github.com/mrdoob/three.js.git) _language_: JavaScript _stars_: 15163 + [three20](https://github.com/facebook/three20) - Three20 is an Objective-C library for iPhone developers _repository_: [https://github.com/facebook/three20.git](https://github.com/facebook/three20.git) _language_: Objective-C _stars_: 7430 + [Meny](http://lab.hakim.se/meny/) - A three dimensional and space effecient menu _repository_: [https://github.com/hakimel/Meny.git](https://github.com/hakimel/Meny.git) _language_: JavaScript _stars_: 1792 + [three.dart](http://threedart.github.com/three.dart/) - Dart port of three.js _repository_: [https://github.com/threeDart/three.dart.git](https://github.com/threeDart/three.dart.git) _language_: Dart _stars_: 198 + [ThreeNodes.js](http://idflood.github.com/ThreeNodes.js/ ) - vvvv "clone" in javascript/webgl _repository_: [https://github.com/idflood/ThreeNodes.js.git](https://github.com/idflood/ThreeNodes.js.git) _language_: JavaScript _stars_: 686 * NPM - 5 + [appway](https://npmjs.org/package/appway) - The proserver is inspired by heroku a deployment mechanism and is designed for rubynas _version_: 0.1.2 + [ardrone-browser-3d](https://npmjs.org/package/ardrone-browser-3d) - 3D display of the AR.Drone in a browser. _keywords_: 3D AR.Drone ardrone-webflight browser diy drone drone nodecopter parrot plugin three.js webflight _version_: 0.1.1 + [argg](https://npmjs.org/package/argg) - A poor man's test runner for tap, tape, or similar, that also can be used with istanbul. It's just three lines of code to require all globs or pathnames provided as command line arguments. _keywords_: tap tape istanbul _version_: 0.0.1 + [authstarter](https://npmjs.org/package/authstarter) - Add mongodb based authentication to an express web app with three lines of code _version_: 0.0.7 + [bowser-cli](https://npmjs.org/package/bowser-cli) - A command line interface to create bowser-engine based games with ease. _keywords_: game webgl pixel three engine 3d 2d _version_: 0.0.0 * Bower - 5 + [threejs](http://threejs.org/) - JavaScript 3D library _keywords_: three threejs three.js 3D webgl _version_: 0.0.67 _repository_: [git://github.com/mrdoob/three.js.git](git://github.com/mrdoob/three.js.git) _license_: MIT + [threejs-examples](http://github.com/bodylabs/threejs-examples) _version_: r67 _repository_: [git://github.com/bodylabs/threejs-examples.git](git://github.com/bodylabs/threejs-examples.git) + [threejs-build](http://github.com/bodylabs/threejs-build) _version_: r67 _repository_: [git://github.com/bodylabs/threejs-build.git](git://github.com/bodylabs/threejs-build.git) + [threejs-stats](https://github.com/mrdoob/stats.js) - JavaScript Performance Monitor _keywords_: three.js webgl _version_: 0.0.11 _repository_: [git://github.com/jiyinyiyong/threejs-stats.git](git://github.com/jiyinyiyong/threejs-stats.git) _license_: MIT + [three.js](http://threejs.org/) - JavaScript 3D library _keywords_: threejs 3d webgl _version_: 0.0.64 _repository_: [git://github.com/jiyinyiyong/three.js.git](git://github.com/jiyinyiyong/three.js.git) _license_: MIT * Grunt - 5 + [glsl-threejs](https://npmjs.org/package/grunt-glsl-threejs) - A Grunt taks for wrapping GLSL Shader code in Javascript packages, ready to be used in Three.js + [run](https://npmjs.org/package/grunt-run) - Invite external commands into your grunt process with three tasks `run`, `wait` and `stop`. + [three-obj](https://npmjs.org/package/grunt-three-obj) - [WIP] Grunt tasks for Three OBJ + [threevot-compiler](https://npmjs.org/package/grunt-threevot-compiler) - Grunt Compiler for 3VOT Coffescript Apps + [threevot-tester](https://npmjs.org/package/grunt-threevot-tester) - Run tests for 3VOT components and apps * JSter - 5 + [three.js](http://threejs.org/) - JavaScript 3D library The aim of the project is to create a lightweight 3D library with a very low level of complexity - in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers. _repository_: [https://github.com/mrdoob/three.js.git](https://github.com/mrdoob/three.js.git) + [cannon.js](http://schteppe.github.com/cannon.js) - Lightweight 3D physics for the web Inspired by three.js and ammo.js, and driven by the fact that the web lacks a physics engine, here comes cannon.js. _keywords_: 3d _repository_: [https://github.com/schteppe/cannon.js.git](https://github.com/schteppe/cannon.js.git) + [YUI Touch Events and Abstractions](http://yuilibrary.com/yui/docs/event/touch.html) - The event-touch module extends the whitelist of DOM events to include the native touch and gesture events and adds relevant information to event facades. The event-move module adds a set of abstract events that adapt to the client environment to handle either touch or mouse input. The event-flick module adds a "flick" event on top of the gesture abstraction layer to capture a user flicking an element with mouse or finger. The event-gestures module is a rollup of these three, but will potentially roll in more gesture based events in the future. _keywords_: yui + [node-png](http://www.catonmat.net) - This is a node.js module, writen in C++, that uses libpng to produce a PNG image (in memory) from RGB or RGBA buffers. The module exports three objects: `Png`, `FixedPngStack` and `DynamicPngStack`. The `Png` object is for creating PNG images from an RGB or RGBA buffer. The `FixedPngStack` is for joining a number of PNGs together (stacking them together) on a transparent blackground. The `DynamicPngStack` is for joining a number of PNGs together in the most space efficient way (so that the canvas border matches the leftmost upper corner of some PNG and the rightmost bottom corner of some PNG). _repository_: [https://github.com/pkrumins/node-png.git](https://github.com/pkrumins/node-png.git) + [JUTE](https://github.com/zzo/JUTE) - Javascript Unit Testing Environment (JUTE) JUTE is a standalone HTTP server that serves your test files to a JUTE backend for testing. Three of the four backends (Selenium, Capture, and PhantomJS) serve files to a browser, the third backend (V8) will run your tests directly in V8. JUTE then collects and stores test output in JUnit XML format and code coverage information in 'lcov' format and generates pretty HTML to view your coverage results. _keywords_: unit _repository_: [https://github.com/zzo/JUTE.git](https://github.com/zzo/JUTE.git) * MicroJS - 1 + [parseTime.js](https://github.com/SimonWaldherr/parseTime.js) - convert strings like "five days ago" to an integer (with time in milliseconds) in three languages (en, de, pt) _keywords_: time date dates times language parse strings _stars_: 11 * CDNJS - 2 + [alloy-ui](https://github.com/liferay/alloy-ui) - Alloy is a UI metaframework that provides a consistent and simple API for building web applications across allthree levels of the browser: structure, style and behavior. _version_: 1.0.1 + [three.js](http://threejs.org/) - three.js is a lightweight 3D library with a very low level of complexity. The library provides <canvas>, <svg> and WebGL renderers. _version_: r67 3. somestrangename * GitHub somestrangename is not found. * NPM somestrangename is not found. * Bower somestrangename is not found. * Grunt somestrangename is not found. * JSter somestrangename is not found. * MicroJS somestrangename is not found. * CDNJS somestrangename is not found.