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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import log from '../helper/Log'; import Test from '../helper/Test'; import Loader from '../../src/utils/Loader'; import { Scene, SceneManager, Viewport, GameObject, Point, Renderable2D } from '../../src/entry'; export default class ViewportPatternTest extends Test { constructor() { super('Viewport Pattern Test', 4); } steps() { let scene = null; let viewport = null; let gameObject = null; let renderable = null; let deregister = null; this.addStep('Create Scene & Add Viewport', () => { scene = new Scene(); viewport = new Viewport(0, 0, 400, 400); SceneManager.addScene(scene); deregister = scene.registerViewport(viewport); return scene.viewports[0] == viewport; }); this.addStep('Add Renderable to Viewport', () => { gameObject = new GameObject(new Point(10, 10, 10), new Point(10, 10, 1), 45); renderable = new Renderable2D(); renderable.setTexture(''); gameObject.addComponent(renderable); renderable.addToViewport(0); return viewport.renderables[renderable.id] == renderable; }) this.addStep('Remove Renderable from Viewport', () => { renderable.removeFromViewports(); return viewport.renderables[renderable.id] == null; }); this.addStep('Remove Viewport from Scene', () => { deregister(); SceneManager.removeScene(); return scene.viewports.length == 0; }); } }