seed-engine
Version:
A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
476 lines (466 loc) • 7.99 kB
JavaScript
import log from '../helper/Log';
import Test from '../helper/Test';
import Loader from '../../src/utils/Loader';
import { TextureManager, RenderManager } from '../../src/entry';
const GlyphInfo = {
height: 19,
'a': {
row: 0,
width: 11,
x: 0,
},
'b': {
row: 0,
width: 11,
x: 12,
},
'c': {
row: 0,
width: 11,
x: 24,
},
'd': {
row: 0,
width: 11,
x: 36,
},
'e': {
row: 0,
width: 11,
x: 48,
},
'f': {
row: 0,
width: 11,
x: 60,
},
'g': {
row: 0,
width: 11,
x: 72,
},
'h': {
row: 0,
width: 11,
x: 84,
},
'i': {
row: 0,
width: 5,
x: 96,
},
'j': {
row: 0,
width: 6,
x: 108,
},
'k': {
row: 0,
width: 11,
x: 120,
},
'l': {
row: 0,
width: 5,
x: 132,
},
'm': {
row: 0,
width: 11,
x: 144,
},
'n': {
row: 0,
width: 11,
x: 156,
},
'o': {
row: 0,
width: 11,
x: 168,
},
'p': {
row: 0,
width: 11,
x: 180,
},
'q': {
row: 0,
width: 11,
x: 192,
},
'r': {
row: 0,
width: 10,
x: 204,
},
's': {
row: 0,
width: 11,
x: 216,
},
't': {
row: 0,
width: 7,
x: 228,
},
'u': {
row: 0,
width: 11,
x: 240,
},
'v': {
row: 0,
width: 11,
x: 252,
},
'w': {
row: 0,
width: 11,
x: 264,
},
'x': {
row: 0,
width: 11,
x: 276,
},
'y': {
row: 0,
width: 11,
x: 288,
},
'z': {
row: 0,
width: 11,
x: 300,
},
' ': {
row: 0,
width: 8,
x: 312,
},
'A': {
row: 1,
width: 11,
x: 0,
},
'B': {
row: 1,
width: 11,
x: 12,
},
'C': {
row: 1,
width: 11,
x: 24,
},
'D': {
row: 1,
width: 11,
x: 36,
},
'E': {
row: 1,
width: 11,
x: 48,
},
'F': {
row: 1,
width: 11,
x: 60,
},
'G': {
row: 1,
width: 11,
x: 72,
},
'H': {
row: 1,
width: 11,
x: 84,
},
'I': {
row: 1,
width: 5,
x: 96,
},
'J': {
row: 1,
width: 11,
x: 108,
},
'K': {
row: 1,
width: 11,
x: 120,
},
'L': {
row: 1,
width: 11,
x: 132,
},
'M': {
row: 1,
width: 11,
x: 144,
},
'N': {
row: 1,
width: 11,
x: 156,
},
'O': {
row: 1,
width: 11,
x: 168,
},
'P': {
row: 1,
width: 11,
x: 180,
},
'Q': {
row: 1,
width: 11,
x: 192,
},
'R': {
row: 1,
width: 11,
x: 204,
},
'S': {
row: 1,
width: 11,
x: 216,
},
'T': {
row: 1,
width: 11,
x: 228,
},
'U': {
row: 1,
width: 11,
x: 240,
},
'V': {
row: 1,
width: 11,
x: 252,
},
'W': {
row: 1,
width: 11,
x: 264,
},
'X': {
row: 1,
width: 11,
x: 276,
},
'Y': {
row: 1,
width: 11,
x: 288,
},
'Z': {
row: 1,
width: 11,
x: 300,
},
'/': {
row: 1,
width: 9,
x: 312,
},
'0': {
row: 2,
width: 11,
x: 0,
},
'1': {
row: 2,
width: 7,
x: 12,
},
'2': {
row: 2,
width: 11,
x: 24,
},
'3': {
row: 2,
width: 11,
x: 36,
},
'4': {
row: 2,
width: 11,
x: 48,
},
'5': {
row: 2,
width: 11,
x: 60,
},
'6': {
row: 2,
width: 11,
x: 72,
},
'7': {
row: 2,
width: 11,
x: 84,
},
'8': {
row: 2,
width: 11,
x: 96,
},
'9': {
row: 2,
width: 11,
x: 108,
},
'.': {
row: 2,
width: 5,
x: 120,
},
':': {
row: 2,
width: 5,
x: 132,
},
',': {
row: 2,
width: 4,
x: 144,
},
';': {
row: 2,
width: 4,
x: 156,
},
'(': {
row: 2,
width: 5,
x: 169,
},
'*': {
row: 2,
width: 6,
x: 182,
},
'!': {
row: 2,
width: 5,
x: 192,
},
'?': {
row: 2,
width: 9,
x: 205,
},
'}': {
row: 2,
width: 6,
x: 216,
},
'^': {
row: 2,
width: 10,
x: 228,
},
')': {
row: 2,
width: 5,
x: 240,
},
'#': {
row: 2,
width: 10,
x: 252,
},
'$': {
row: 2,
width: 10,
x: 264,
},
'{': {
row: 2,
width: 6,
x: 276,
},
'%': {
row: 2,
width: 10,
x: 288,
},
'&': {
row: 2,
width: 10,
x: 312,
},
'-': {
row: 2,
width: 10,
x: 324,
},
'+': {
row: 2,
width: 10,
x: 336,
},
'@': {
row: 2,
width: 10,
x: 348,
},
};
/**
* Example test. Runs a few simple assertions and chains them.
* The third one fails on purpose.
* @test
*/
export default class TextureManagerTest extends Test {
constructor() {
super('Texture Manager Test', 6);
this.loader = null;
}
steps() {
this.addStep('Add and Get Texture', () => {
return TextureManager.addTexture('Characters', './Characters.png', 64, 64, null).then((t) => {
let tex = TextureManager.getTexture('Characters');
this.addStep('Add Font Texture', () => {
return TextureManager.addTexture('DefaultFont', './mainFont.png', 1, 19, GlyphInfo).then((t) => {
let tex = TextureManager.getTexture('DefaultFont');
this.addStep('Get next availabe texture ID.', () => {
return TextureManager._setAvailableTextureID() == 3;
});
return tex.name == 'DefaultFont';
})
})
return tex.name == 'Characters';
})
});
this.addStep('Add and Get Data Texture.', () => {
TextureManager.addDataTexture('TextData', [0,1,2,3,4,5,6,7,8], RenderManager.GL.R16UI, RenderManager.GL.RED_INTEGER, RenderManager.GL.UNSIGNED_SHORT, -1, -1, 3, 3);
let tex = TextureManager.getTexture('TextData');
return tex.name == 'TextData';
});
this.addStep('Update Texture Data.', () => {
TextureManager.updateDataTexture('TextData', [11, 12, 13, 14], 1, 1, 2, 2);
let tex = TextureManager.getTexture('TextData');
return tex.name == 'TextData';
});
this.addStep('Remove Texture.', () => {
TextureManager.removeTexture('TextData');
let tex = TextureManager.getTexture('TextData');
let nextID = TextureManager._setAvailableTextureID();
return (nextID == 1 || nextID == 2) && tex == null;
});
}
}