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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import log from '../helper/Log'; import Test from '../helper/Test'; import Loader from '../../src/utils/Loader'; import { Scene, SceneManager } from '../../src/entry'; export default class ScenePatternTest extends Test { constructor() { super('Scene Pattern Test', 6); } steps() { let scene = null; let scene2 = null; this.addStep('Create & Add Scene', () => { scene = new Scene(); SceneManager.addScene(scene); return true; }); this.addStep('On scene update', () => { return new Promise((res, rej) => { scene.onUpdate = () => { this.addStep('Stack new scene & is scene 1 paused.', () => { scene2 = new Scene(); SceneManager.addScene(scene2); return scene.hasPaused; }); this.addStep('On scene 2 update', () => { return new Promise((res, rej) => { scene2.onUpdate = () => { this.addStep('On scene 2 remove & scene 1 unpaused.', () => { SceneManager.removeScene(); return !scene.hasPaused; }); this.addStep('Ending scenes.', () => { scene.end(); scene2.end(); return true; }); return res(true); } }); }); return res(true); } }); }); } }