UNPKG

seed-engine

Version:

A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

50 lines (43 loc) 1.78 kB
import log from '../helper/Log'; import Test from '../helper/Test'; import Loader from '../../src/utils/Loader'; import Point from '../../src/internal/Point'; export default class PointTest extends Test { constructor() { super('Point Test', 6); } steps() { this.addStep('New Point 10,10,10 add 20,20,20', () => { let p = new Point(10, 10, 10); p.add(20, 20, 20); return p.x == 30 && p.y == 30 && p.z == 30; }); this.addStep('New Point 10,10,10 subtract 20,20,20', () => { let p = new Point(10, 10, 10); p.subtract(20, 20, 20); return p.x == -10 && p.y == -10 && p.z == -10; }); this.addStep('New Point 10,10,10 divide 20,20,20', () => { let p = new Point(10, 10, 10); p.divide(20, 20, 20); return p.x == 0.5 && p.y == 0.5 && p.z == 0.5; }); this.addStep('New Point 10,10,10 multiply 20,20,20', () => { let p = new Point(10, 10, 10); p.multiply(20, 20, 20); return p.x == 200 && p.y == 200 && p.z == 200; }); this.addStep('New Point 10,10,10 and -5,-5,-5 length of', () => { let p = new Point(10, 10, 10); let p2 = new Point(-5, -5, -5); return this.equals(p.length(), 17.320508075688775, 12) && this.equals(p2.length(), 8.660254037844387, 12); }); this.addStep('New Point 10,10,10 and -5,-5,-5 normalized', () => { let p = new Point(10, 10, 10); let p2 = new Point(-5, -5, -5); p.normalize(); p2.normalize(); return this.equals(p.x, 0.577350269189627, 12) && this.equals(p2.x, -0.577350269189627, 12); }); } }