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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import log from '../helper/Log'; import Test from '../helper/Test'; import Loader from '../../src/utils/Loader'; import Messager from '../../src/utils/Messager'; /** * Example test. Runs a few simple assertions and chains them. * The third one fails on purpose. * @test */ export default class MessagerTest extends Test { constructor() { super('Messager Test', 4); this.messager = null; } steps() { this.messager = new Messager(); let token = null; this.addStep('Watch for future data', () => { return new Promise((res, rej) => { token = this.messager.watch('dataKey3', (data) => { return res(data == 'asd'); }, false); }); }); this.addStep('Set data & get data', () => { this.messager.set('dataKey2', 44); this.messager.set('dataKey3', 'asd'); return this.messager.get('dataKey2') == 44; }); this.addStep('Watch for data, return data now', () => { return new Promise((res, rej) => { this.messager.watch('dataKey2', (data) => { return res(data == 44); }, true); }); }); this.addStep('Deregister from messager', () => { token.stop(); return this.messager['dataKey3'] == null || this.messager['dataKey3'][token.id] == null; }); } }