seed-engine
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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
22 lines (19 loc) • 627 B
JavaScript
import log from '../helper/Log';
import Test from '../helper/Test';
import Loader from '../../src/utils/Loader';
import { radToDeg, degToRad } from '../../src/utils/MathUtil';
export default class MathUtilsTest extends Test {
constructor() {
super('MathUtils Test', 2);
}
steps() {
this.addStep('130 Degrees to Radians to Degree', () => {
let rad = degToRad(130);
return radToDeg(rad) == 130;
});
this.addStep('1.5 Radians to Degree to Radians', () => {
let deg = radToDeg(1.5);
return degToRad(deg) == 1.5;
});
}
}