seed-engine
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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
27 lines (24 loc) • 681 B
JavaScript
import log from '../helper/Log';
import Test from '../helper/Test';
import Loader from '../../src/utils/Loader';
import { DOMManager } from '../../src/entry';
/**
* Example test. Runs a few simple assertions and chains them.
* The third one fails on purpose.
* @test
*/
export default class DOMManagerTest extends Test {
constructor() {
super('DOM Manager Test', 2);
this.loader = null;
}
steps() {
this.addStep('Load and Check for Canvas', () => {
return DOMManager.GL != null;
});
this.addStep('Adjust Canvas Size.', () => {
DOMManager.adjust();
return true;
});
}
}