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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import { ClickController, Point, SceneObject, Renderable2D, UIManager } from '../../entry'; export default class UIElement extends SceneObject { constructor(position, scale, rotation) { super(position, scale, rotation); this.uiStyle = UIManager.getCurrentStyle(); } setStyle(uiStyleName) { this.uiStyle = UIManager.getStyle(uiStyleName); } setDepth(depth) { } }