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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import Manager from './Manager'; export class _PhysicsManager extends Manager { constructor() { super(); } } /** * Singleton reference to the Physics Manager. */ const PhysicsManager = new _PhysicsManager(); export default PhysicsManager;