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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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/** * Baseclass for all Managers. * * In order for a new Manager to be added to the engine, it must inherit * this class and define these functions to be recognized by the Engine. * * TODO: Finish Plugins in Engine Manager & implement optional function calls on updateables. */ export default class Manager { constructor() { } start() {} update() {} end() {} pause() {} unpause() {} }