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seed-engine

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A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.

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import Component from './Component'; /** * A Physics Component can be added to any GameObject and will give it * physical properties which can be toggled and adjusted. * * This Component should have nothing to do with collisions. Instead, Physics * should provide pre and post reactions to collisions, gravity, frictions, * and anything else that should respond to an effect or change. * * This is intended to be a base class for more specific physics handling * depending on the application. */ export default class Physics extends Component { }