seed-engine
Version:
A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
14 lines (13 loc) • 452 B
JavaScript
import Component from './Component';
import KeyCode from '../const/KeyCode';
import InputManager from '../manager/InputManager';
/**
* A Baseclass for controller components. It is advised to use
* controllers to contain movement logic. There are basic movement and
* onClick controllers. You may make your own, remember to derive this class.
*/
export default class Controller extends Component {
constructor() {
super(false);
}
}